Difference between revisions of "Body:getAngularDamping"

m (See Also: Add some related functions)
 
Line 20: Line 20:
 
== See Also ==
 
== See Also ==
 
* [[parent::Body]]
 
* [[parent::Body]]
 +
* [[Body:setAngularDamping]]
 +
* [[Body:getLinearDamping]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Gets the Angular damping of the Body.}}
 
{{#set:Description=Gets the Angular damping of the Body.}}

Latest revision as of 21:17, 25 November 2019

Gets the Angular damping of the Body

The angular damping is the rate of decrease of the angular velocity over time: A spinning body with no damping and no external forces will continue spinning indefinitely. A spinning body with damping will gradually stop spinning.


Damping is not the same as friction - they can be modelled together. However, only damping is provided by Box2D (and LOVE).


Damping parameters should be between 0 and infinity, with 0 meaning no damping, and infinity meaning full damping. Normally you will use a damping value between 0 and 0.1.

Function

Synopsis

damping = Body:getAngularDamping( )

Arguments

None.

Returns

number damping
The value of the angular damping.

See Also


Other Languages