Difference between revisions of "DistanceJoint"

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Keeps two bodies at the same distance.
 
Keeps two bodies at the same distance.
 
== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::DistanceJoint]] OR [[parent::Joint]]
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{{#ask: [[Category:Functions]] [[parent::DistanceJoint]] OR [[Category:Functions]] [[parent::Joint]]
 
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| ?Description
 
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Revision as of 11:15, 16 October 2010

Keeps two bodies at the same distance.

Functions

DistanceJoint:getDampingGets the damping ratio.
DistanceJoint:getDampingRatioGets the damping ratio.
DistanceJoint:getFrequencyGets the response speed.
DistanceJoint:getLengthGets the equilibrium distance between the two Bodies.
DistanceJoint:setDampingSets the damping ratio.
DistanceJoint:setDampingRatioSets the damping ratio.
DistanceJoint:setFrequencySets the response speed.
DistanceJoint:setLengthSets the equilibrium distance between the two Bodies.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.

See Also