Difference between revisions of "Free Game Resources"

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* [http://www.ironcoding.com/2011/02/flash-as3-tile-based-game-tutorial-pt-1-intro/ Iron Coding's Excellent tutorial for tile-based movement] (It's flash, but very well explained. The ideas can be used for any language)
 
* [http://www.ironcoding.com/2011/02/flash-as3-tile-based-game-tutorial-pt-1-intro/ Iron Coding's Excellent tutorial for tile-based movement] (It's flash, but very well explained. The ideas can be used for any language)
  
==Other/Miscellaneous==
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==Maps==
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===Software===
  
 
* [http://mapeditor.org/ Tiled map editor]. A generic map editor.
 
* [http://mapeditor.org/ Tiled map editor]. A generic map editor.
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===Procedural generation===
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* [http://pcg.wikidot.com Procedural Content Generation wiki]
 
* [http://pcg.wikidot.com Procedural Content Generation wiki]
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* [http://www.jamisbuck.org/presentations/rubyconf2011/ Jamis Buck's rubyconf2011 presentation about maze generation algorithms]
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* [http://roguelikedeveloper.blogspot.com/2007/11/unangband-dungeon-generation-part-one.html Unangbard Dungeon generation]

Revision as of 10:18, 19 January 2012

links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.

Game Design/Ideas

Graphics/Art


Software:


Sound

Music:

  • Jamendo's free music (Various)
  • Musopen
  • Binärpilot (Evil chiptunes. Big plus for umlaut. Licensed CC-NC-ND. Use with caution.)
  • 8bitcollective (Chiptunes) (Licensed CC-NC-SA. Use with caution.)
  • Fanatical Productions
  • Creative Commons' own list of music, containing lots of links. Two examples below:
    • ccmixter is a "a community music site featuring remixes licensed under Creative Commons where you can listen to, sample, mash-up, or interact with music in whatever way you want."
    • sampleswap is a "100% free AIFF/WAV collection contains 6.4 GB of sounds"

Software:

Fonts


Physics / Movement

Maps

Software

Procedural generation