Difference between revisions of "GearJoint"

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Keeps bodies together in such a way that they act like gears.
 
Keeps bodies together in such a way that they act like gears.
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[[File:physicsJointGear.png]]
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== Constructors ==
 
== Constructors ==
 
{{#ask: [[Category:Functions]] [[Constructs::GearJoint]] [[Concept:Current]]
 
{{#ask: [[Category:Functions]] [[Constructs::GearJoint]] [[Concept:Current]]
 
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== Functions ==
 
== Functions ==
 
{{#ask: [[Category:Functions]] [[parent::GearJoint||Joint]] [[Concept:Current]]
 
{{#ask: [[Category:Functions]] [[parent::GearJoint||Joint]] [[Concept:Current]]
 
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== Supertypes ==
 
== Supertypes ==

Latest revision as of 19:25, 28 May 2016

Keeps bodies together in such a way that they act like gears.

physicsJointGear.png

Constructors

love.physics.newGearJoint Create a GearJoint connecting two Joints.

Functions

GearJoint:getJoints Get the Joints connected by this GearJoint. Added since 0.9.2
GearJoint:getRatio Get the ratio of a gear joint.
GearJoint:setRatio Set the ratio of a gear joint.
Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. Added since 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. Added since 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. Added since 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. Removed in 0.8.0
Joint:setUserData Associates a Lua value with the Joint. Added since 0.9.2

Supertypes

See Also


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