Difference between revisions of "GearJoint"

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Keeps bodies together in such a way that they act like gears.
 
Keeps bodies together in such a way that they act like gears.
 
== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::GearJoint]] OR [[parent::Joint]]
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{{#ask: [[Category:Functions]] [[parent::GearJoint]] OR [[Category:Functions]] [[parent::Joint]]
 
| headers=hide
 
| headers=hide
 
| ?Description
 
| ?Description
 
}}
 
}}
== Supertypes ==
 
[[Joint]]
 
 
== See Also ==
 
== See Also ==
* [[parent::love.physics]]
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* [[parent::Joint]]
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Keeps bodies together in such a way that they act like gears.}}
 
{{#set:Description=Keeps bodies together in such a way that they act like gears.}}

Revision as of 11:15, 16 October 2010

Keeps bodies together in such a way that they act like gears.

Functions

GearJoint:getJointsGet the Joints connected by this GearJoint.
GearJoint:getRatioGet the ratio of a gear joint.
GearJoint:setRatioSet the ratio of a gear joint.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.

See Also