Difference between revisions of "GearJoint"

(setting parent to Joint)
(added newGearJoint link)
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== See Also ==
 
== See Also ==
 
* [[parent::Joint]]
 
* [[parent::Joint]]
 +
* [[love.physics.newGearJoint]]
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Keeps bodies together in such a way that they act like gears.}}
 
{{#set:Description=Keeps bodies together in such a way that they act like gears.}}

Revision as of 11:16, 16 October 2010

Keeps bodies together in such a way that they act like gears.

Functions

GearJoint:getJointsGet the Joints connected by this GearJoint.
GearJoint:getRatioGet the ratio of a gear joint.
GearJoint:setRatioSet the ratio of a gear joint.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.

See Also