Difference between revisions of "GearJoint"

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Keeps bodies together in such a way that they act like gears.
 
Keeps bodies together in such a way that they act like gears.
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== Constructors ==
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{{#ask: [[Category:Functions]] [[Constructs::GearJoint]] [[Since::<071]]
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== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::GearJoint]] OR [[Category:Functions]] [[parent::Joint]]
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{{#ask: [[Category:Functions]] [[parent::GearJoint]] OR [[parent::Joint]] [[Since::<071]]
 
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| ?Description
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== See Also ==
 
== See Also ==
 
* [[parent::Joint]]
 
* [[parent::Joint]]
* [[love.physics.newGearJoint]]
 
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Keeps bodies together in such a way that they act like gears.}}
 
{{#set:Description=Keeps bodies together in such a way that they act like gears.}}
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{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|GearJoint}}
 
{{i18n|GearJoint}}

Revision as of 11:04, 25 March 2011

Keeps bodies together in such a way that they act like gears.

Constructors

love.physics.newGearJointCreate a GearJoint connecting two Joints.

Functions

DistanceJointKeeps two bodies at the same distance.
GearJointKeeps bodies together in such a way that they act like gears.
GearJoint:getJointsGet the Joints connected by this GearJoint.
GearJoint:getRatioGet the ratio of a gear joint.
GearJoint:setRatioSet the ratio of a gear joint.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
JointTypeDifferent types of joints.
MouseJointFor controlling objects with the mouse.
PrismaticJointRestricts relative motion between Bodies to one shared axis.
PulleyJointAllows you to simulate bodies connected through pulleys.
RevoluteJointAllow two Bodies to revolve around a shared point.

See Also


Other Languages