Available since LÖVE 0.10.0
This function is not supported in earlier versions.

Gets whether a specific vertex attribute in the Mesh is enabled. Vertex data from disabled attributes is not used when drawing the Mesh.



enabled = Mesh:isAttributeEnabled( name )


string name
The name of the vertex attribute to enable or disable.


boolean enabled
Whether the vertex attribute is used when drawing this Mesh.


If a Mesh wasn't created with a custom vertex format, it will have 3 vertex attributes named VertexPosition, VertexTexCoord, and VertexColor. Otherwise the attribute name must either match one of the vertex attributes specified in the vertex format when creating the Mesh, or must match a vertex attribute from another Mesh attached to this Mesh via Mesh:attachAttribute.

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