Difference between revisions of "Mesh:setImage"

(Bug note per https://love2d.org/forums/viewtopic.php?f=4&t=78209)
(Added oldin)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
{{newin|[[0.9.0]]|090|type=function}}
 
{{newin|[[0.9.0]]|090|type=function}}
 +
{{oldin|[[0.10.0]]|100|type=function|text=Use [[Mesh:setTexture]] instead}}
  
 
{{notice|[[0.9.0]] (bug) [[Image]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.}}
 
{{notice|[[0.9.0]] (bug) [[Image]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.}}

Latest revision as of 03:01, 17 December 2015

Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Removed in LÖVE 0.10.0
Use Mesh:setTexture instead.


O.png 0.9.0 (bug) Images are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.  


Sets the Image used when drawing the Mesh.

Function

Synopsis

Mesh:setImage( image )

Arguments

Image image
The Image to texture the Mesh with when drawing.

Returns

Nothing.

Function

Synopsis

Mesh:setImage( )

Arguments

None.

Returns

Nothing.

Notes

Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.

See Also

Other Languages