Difference between revisions of "PrismaticJoint"

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Restricts relative motion between Bodies to one shared axis.
 
Restricts relative motion between Bodies to one shared axis.
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== Constructors ==
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{{#ask: [[Category:Functions]] [[Constructs::PrismaticJoint]] [[Since::<071]]
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| ?Description
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== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::PrismaticJoint]] OR [[Category:Functions]] [[parent::Joint]]
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{{#ask: [[Category:Functions]] [[parent::PrismaticJoint]] OR [[parent::Joint]] [[Since::<071]]
 
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| headers=hide
 
| ?Description
 
| ?Description
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== See Also ==
 
== See Also ==
 
* [[parent::Joint]]
 
* [[parent::Joint]]
* [[love.physics.newPrismaticJoint]]
 
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Restricts relative motion between Bodies to one shared axis.}}
 
{{#set:Description=Restricts relative motion between Bodies to one shared axis.}}
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{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|PrismaticJoint}}
 
{{i18n|PrismaticJoint}}

Revision as of 17:23, 25 March 2011

Restricts relative motion between Bodies to one shared axis.

Constructors

love.physics.newPrismaticJointCreates a PrismaticJoint between two bodies.

Functions

DistanceJointKeeps two bodies at the same distance.
GearJointKeeps bodies together in such a way that they act like gears.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
JointTypeDifferent types of joints.
MouseJointFor controlling objects with the mouse.
PrismaticJointRestricts relative motion between Bodies to one shared axis.
PrismaticJoint:areLimitsEnabledChecks whether the limits are enabled.
PrismaticJoint:enableLimitEnables or disables the limits of the joint.
PrismaticJoint:enableMotorStarts or stops the joint motor.
PrismaticJoint:getAxisGets the world-space axis vector of the Prismatic Joint.
PrismaticJoint:getJointSpeedGet the current joint angle speed.
PrismaticJoint:getJointTranslationGet the current joint translation.
PrismaticJoint:getLimitsGets the joint limits.
PrismaticJoint:getLowerLimitGets the lower limit.
PrismaticJoint:getMaxMotorForceGets the maximum motor force.
PrismaticJoint:getMotorForceReturns the current motor force.
PrismaticJoint:getMotorSpeedGets the motor speed.
PrismaticJoint:getReferenceAngleGets the reference angle.
PrismaticJoint:getUpperLimitGets the upper limit.
PrismaticJoint:hasLimitsEnabledChecks whether the limits are enabled.
PrismaticJoint:isLimitEnabledChecks whether the limits are enabled.
PrismaticJoint:isLimitsEnabledChecks whether limits are enabled.
PrismaticJoint:isMotorEnabledChecks whether the motor is enabled.
PrismaticJoint:setLimitsSets the limits.
PrismaticJoint:setLimitsEnabledEnables/disables the joint limit.
PrismaticJoint:setLowerLimitSets the lower limit.
PrismaticJoint:setMaxMotorForceSet the maximum motor force.
PrismaticJoint:setMotorEnabledEnables/disables the joint motor.
PrismaticJoint:setMotorSpeedSets the motor speed.
PrismaticJoint:setUpperLimitSets the upper limit.
PulleyJointAllows you to simulate bodies connected through pulleys.
RevoluteJointAllow two Bodies to revolve around a shared point.

See Also


Other Languages