Difference between revisions of "PulleyJoint"

(")
(add image)
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
Allows you to simulate bodies connected through pulleys.
 
Allows you to simulate bodies connected through pulleys.
== Functions ==
+
 
{{#ask: [[Category:Functions]] [[parent::PulleyJoint]]
+
[[File:physicsJointPulley.png]]
 +
 
 +
== Constructors ==
 +
{{#ask: [[Category:Functions]] [[Constructs::PulleyJoint]] [[Concept:Current]]
 
| headers=hide
 
| headers=hide
 +
| default=None.
 +
| format=template
 +
| template=ListingFields
 +
| introtemplate=ListingIntro
 +
| outrotemplate=ListingOutro
 
| ?Description
 
| ?Description
 +
| ?PrettySince
 +
| ?PrettyRemoved
 
}}
 
}}
{{#ask: [[Category:Functions]] [[parent::Joint]]
+
== Functions ==
 +
{{#ask: [[Category:Functions]] [[parent::PulleyJoint||Joint]] [[Concept:Current]]
 
| headers=hide
 
| headers=hide
 +
| format=template
 +
| template=ListingFields
 +
| introtemplate=ListingIntro
 +
| outrotemplate=ListingOutro
 
| ?Description
 
| ?Description
 +
| ?PrettySince
 +
| ?PrettyRemoved
 
}}
 
}}
 +
== Supertypes ==
 +
* [[parent::Joint]]
 +
* [[parent::Object]]
 
== See Also ==
 
== See Also ==
* [[parent::Joint]]
+
* [[love.physics]]
* [[love.physics.newPulleyJoint]]
 
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Allows you to simulate bodies connected through pulleys.}}
 
{{#set:Description=Allows you to simulate bodies connected through pulleys.}}
 +
{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|PulleyJoint}}
 
{{i18n|PulleyJoint}}

Latest revision as of 19:24, 28 May 2016

Allows you to simulate bodies connected through pulleys.

physicsJointPulley.png

Constructors

love.physics.newPulleyJoint Creates a PulleyJoint to join two bodies to each other and the ground.

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. Added since 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. Added since 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. Added since 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. Removed in 0.8.0
Joint:setUserData Associates a Lua value with the Joint. Added since 0.9.2
PulleyJoint:getConstant Get the total length of the rope.
PulleyJoint:getGroundAnchors Get the ground anchor positions in world coordinates.
PulleyJoint:getLength1 Get the current length of the segment attached to the first body. Removed in 0.8.0
PulleyJoint:getLength2 Get the current length of the segment attached to the second body. Removed in 0.8.0
PulleyJoint:getLengthA Get the current length of the segment attached to the first body. Added since 0.8.0
PulleyJoint:getLengthB Get the current length of the segment attached to the second body. Added since 0.8.0
PulleyJoint:getMaxLengths Get the maximum lengths of the rope segments.
PulleyJoint:getRatio Get the pulley ratio.
PulleyJoint:setConstant Set the total length of the rope.
PulleyJoint:setMaxLengths Set the maximum lengths of the rope segments.
PulleyJoint:setRatio Set the pulley ratio.

Supertypes

See Also


Other Languages