Difference between revisions of "PulleyJoint"

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Allows you to simulate bodies connected through pulleys.
 
Allows you to simulate bodies connected through pulleys.
 
== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::PulleyJoint]] OR [[parent::Joint]]
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{{#ask: [[Category:Functions]] [[parent::PulleyJoint]] OR [[Category:Functions]] [[parent::Joint]]
 
| headers=hide
 
| headers=hide
 
| ?Description
 
| ?Description
 
}}
 
}}
== Supertypes ==
 
[[Joint]]
 
 
== See Also ==
 
== See Also ==
* [[parent::love.physics]]
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* [[parent::Joint]]
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* [[love.physics.newPulleyJoint]]
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Allows you to simulate bodies connected through pulleys.}}
 
{{#set:Description=Allows you to simulate bodies connected through pulleys.}}

Revision as of 11:18, 16 October 2010

Allows you to simulate bodies connected through pulleys.

Functions

Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.
PulleyJoint:getConstantGet the total length of the rope.
PulleyJoint:getGroundAnchorsGet the ground anchor positions in world coordinates.
PulleyJoint:getLength1Get the current length of the segment attached to the first body.
PulleyJoint:getLength2Get the current length of the segment attached to the second body.
PulleyJoint:getLengthAGet the current length of the segment attached to the first body.
PulleyJoint:getLengthBGet the current length of the segment attached to the second body.
PulleyJoint:getMaxLengthsGet the maximum lengths of the rope segments.
PulleyJoint:getRatioGet the pulley ratio.
PulleyJoint:setConstantSet the total length of the rope.
PulleyJoint:setMaxLengthsSet the maximum lengths of the rope segments.
PulleyJoint:setRatioSet the pulley ratio.

See Also