Difference between revisions of "RevoluteJoint"

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Allow two Bodies to revolve around a shared point.  
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Allow two Bodies to revolve around a shared point.
  
Created with [[love.physics.newRevoluteJoint]].
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[[File:physicsJointRevolute.png]]
  
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== Constructors ==
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{{#ask: [[Category:Functions]] [[Constructs::RevoluteJoint]] [[Concept:Current]]
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| headers=hide
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| default=None.
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| format=template
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| template=ListingFields
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| introtemplate=ListingIntro
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| outrotemplate=ListingOutro
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| ?Description
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| ?PrettySince
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| ?PrettyRemoved
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}}
 
== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::RevoluteJoint]] OR [[Category:Functions]] [[parent::Joint]]
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{{#ask: [[Category:Functions]] [[parent::RevoluteJoint||Joint]] [[Concept:Current]]
 
| headers=hide
 
| headers=hide
 +
| format=template
 +
| template=ListingFields
 +
| introtemplate=ListingIntro
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| outrotemplate=ListingOutro
 
| ?Description
 
| ?Description
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| ?PrettySince
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| ?PrettyRemoved
 
}}
 
}}
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== Supertypes ==
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* [[parent::Joint]]
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* [[parent::Object]]
 
== See Also ==
 
== See Also ==
* [[parent::Joint]]
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* [[love.physics]]
* [[love.physics.newRevoluteJoint]]
 
 
[[Category:Types]]
 
[[Category:Types]]
{{#set:Description=Allow two Bodies to revolve around a shared point.  
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{{#set:Description=Allow two Bodies to revolve around a shared point.}}
}}
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{{#set:Since=000}}
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== Other Languages ==
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{{i18n|RevoluteJoint}}

Revision as of 19:18, 28 May 2016

Allow two Bodies to revolve around a shared point.

physicsJointRevolute.png

Constructors

love.physics.newRevoluteJoint Creates a pivot joint between two bodies.

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. Added since 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. Added since 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. Added since 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. Removed in 0.8.0
Joint:setUserData Associates a Lua value with the Joint. Added since 0.9.2
RevoluteJoint:areLimitsEnabled Checks whether limits are enabled. Added since 11.0
RevoluteJoint:enableLimit Enables or disables the joint limits. Added since 0.8.0 Removed in 0.9.0
RevoluteJoint:enableMotor Starts or stops the joint motor. Added since 0.8.0 Removed in 0.9.0
RevoluteJoint:getJointAngle Get the current joint angle.
RevoluteJoint:getJointSpeed Get the current joint angle speed.
RevoluteJoint:getLimits Gets the joint limits.
RevoluteJoint:getLowerLimit Gets the lower limit.
RevoluteJoint:getMaxMotorTorque Gets the maximum motor force.
RevoluteJoint:getMotorSpeed Gets the motor speed.
RevoluteJoint:getMotorTorque Get the current motor force.
RevoluteJoint:getReferenceAngle Gets the reference angle. Added since 0.10.2
RevoluteJoint:getUpperLimit Gets the upper limit.
RevoluteJoint:hasLimitsEnabled Checks whether limits are enabled. Added since 0.9.0
RevoluteJoint:isLimitsEnabled Checks whether limits are enabled. Removed in 0.9.0
RevoluteJoint:isMotorEnabled Checks whether the motor is enabled.
RevoluteJoint:setLimits Sets the limits.
RevoluteJoint:setLimitsEnabled Enables/disables the joint limit. Added since 0.9.0
RevoluteJoint:setLowerLimit Sets the lower limit.
RevoluteJoint:setMaxMotorTorque Set the maximum motor force.
RevoluteJoint:setMotorEnabled Enables/disables the joint motor. Added since 0.9.0
RevoluteJoint:setMotorSpeed Sets the motor speed.

Supertypes

See Also


Other Languages