Difference between revisions of "Shape:setData"

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{{oldin|[[0.8.0]]|080|type=function|text=Use [[Fixture:setUserData]] instead}}
 
Set data to be passed to the collision callback.
 
Set data to be passed to the collision callback.
  
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== See Also ==
 
== See Also ==
 
* [[parent::Shape]]
 
* [[parent::Shape]]
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* [[Shape:getData]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Set data to be passed to the collision callback.
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{{#set:Description=Set data to be passed to the collision callback.}}
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{{#set:Since=000}}
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== Other Languages ==
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{{i18n|Shape:setData}}

Latest revision as of 17:52, 29 May 2013

Removed in LÖVE 0.8.0
Use Fixture:setUserData instead.

Set data to be passed to the collision callback.

When a shape collides, the value set here will be passed to the collision callback as one of the parameters. Typically, you would want to store a table reference here, but any value can be used.

Function

Synopsis

Shape:setData( v )

Arguments

any v
Any Lua value.

Returns

Nothing.

See Also


Other Languages