Difference between revisions of "SoundData"

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== Functions ==
 
== Functions ==
 
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== Supertypes ==
 
== Supertypes ==

Latest revision as of 16:59, 28 May 2019

Contains raw audio samples. You can not play SoundData back directly. You must wrap a Source object around it.

Constructors

Decoder:decode Decodes a chunk of audio data to a SoundData. Added since 11.0
RecordingDevice:getData Gets all recorded audio SoundData stored in the device's internal ring buffer. Added since 11.0
love.sound.newSoundData Creates a new SoundData.

Functions

Data:clone Creates a new copy of the Data object. Added since 11.0
Data:getFFIPointer Gets an FFI pointer to the Data. Added since 11.3
Data:getPointer Gets a pointer to the Data.
Data:getSize Gets the Data's size in bytes.
Data:getString Gets the full Data as a string. Added since 0.9.0
Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
SoundData:getBitDepth Returns the number of bits per sample. Added since 0.9.0
SoundData:getBits Returns the number of bits per sample. Removed in 0.9.0
SoundData:getChannelCount Returns the number of channels in the SoundData. Added since 11.0
SoundData:getChannels Returns the number of channels in the stream. Deprecated in 11.0
SoundData:getDuration Gets the duration of the sound data. Added since 0.9.0
SoundData:getSample Gets the value of the samplepoint at the specified position.
SoundData:getSampleCount Returns the sample count of the SoundData. Added since 0.9.0
SoundData:getSampleRate Returns the sample rate of the SoundData.
SoundData:setSample Sets the sample at the specified position.

Supertypes

See Also


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