Source

A Source represents audio you can play back. You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener.

The Source controls (play/pause/etc) act according to the following state table.

Stopped Playing Paused
play() Play No change Play
stop() No change Stop + Rewind Stop + Rewind
pause() No change Pause No change
resume() No change No change Play
rewind() Rewind Rewind + Play Rewind + Pause

And for fans of flowcharts (note: omitted calls have no effect, rewind does).

SourceControls.png

Constructors

love.audio.newQueueableSourceCreates a new Source usable for real-time generated sound playback with Source:queue.
love.audio.newSourceCreates a new Source from a file, SoundData, or Decoder.

Functions

Object:releaseImmediately destroys the object's Lua reference.
Object:typeGets the type of the object as a string.
Object:typeOfChecks whether an object is of a certain type.
Source:cloneCreates an identical copy of the Source in the stopped state.
Source:getActiveEffectsGets a list of the Source's active effect names.
Source:getAirAbsorptionGets the amount of air absorption applied to the Source.
Source:getAttenuationDistancesGets the reference and maximum attenuation distances of the Source.
Source:getChannelCountGets the number of channels in the Source.
Source:getChannelsGets the number of channels in the Source.
Source:getConeGets the Source's directional volume cones.
Source:getDirectionGets the direction of the Source.
Source:getDistanceReturns the reference and maximum distance of the source.
Source:getDurationGets the duration of the Source.
Source:getEffectRetrieve filter settings associated to a specific effect.
Source:getFilterGets the filter settings currently applied to the Source.
Source:getFreeBufferCountGets the number of free buffer slots of a queueable Source.
Source:getPitchGets the current pitch of the Source.
Source:getPositionGets the position of the Source.
Source:getRolloffReturns the rolloff factor of the source.
Source:getTypeGets the type of the Source.
Source:getVelocityGets the velocity of the Source.
Source:getVolumeGets the current volume of the Source.
Source:getVolumeLimitsReturns the volume limits of the source.
Source:isLoopingReturns whether the Source will loop.
Source:isPausedReturns whether the Source is paused.
Source:isPlayingReturns whether the Source is playing.
Source:isRelativeGets whether the Source's position and direction are relative to the listener.
Source:isStaticReturns whether the Source is static.
Source:isStoppedReturns whether the Source is stopped.
Source:pausePauses a source.
Source:playPlays a source.
Source:queueQueues SoundData for playback in a queueable Source.
Source:resumeResumes a paused source.
Source:rewindRewinds a source.
Source:seekSets the currently playing position of the Source.
Source:setAirAbsorptionSets the amount of air absorption applied to the Source.
Source:setAttenuationDistancesSets the reference and maximum attenuation distances of the Source.
Source:setConeSets the Source's directional volume cones.
Source:setDirectionSets the direction of the Source.
Source:setDistanceSets the reference and maximum distance of the source.
Source:setEffectApplies an audio effect to the Source.
Source:setFilterSets a low-pass, high-pass, or band-pass filter to apply when playing the Source.
Source:setLoopingSets whether the Source should loop.
Source:setPitchSets the pitch of the Source.
Source:setPositionSets the position of the Source.
Source:setRelativeSets whether the Source's position and direction are relative to the listener.
Source:setRolloffSets the rolloff factor.
Source:setVelocitySets the velocity of the Source.
Source:setVolumeSets the current volume of the Source.
Source:setVolumeLimitsSets the volume limits of the source.
... further results

Supertypes

Object

See Also


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