Difference between revisions of "Zoetrope"

(Updated link to 0.9 compatible version)
(external link to Flixel)
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[[Category:Libraries]]
 
[[Category:Libraries]]
  
Zoetrope is designed to let you hit the ground running with LÖVE. It's similar in design to Flixel, so if you have any experience with that, you should be able to able to figure out Zoetrope quickly. It provides basic functionality for:
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Zoetrope is designed to let you hit the ground running with LÖVE. It's similar in design to [http://flixel.org/ Flixel], so if you have any experience with that, you should be able to able to figure out Zoetrope quickly. It provides basic functionality for:
  
 
* creating classes, subclassing existing ones, reusing objects
 
* creating classes, subclassing existing ones, reusing objects

Revision as of 15:01, 12 March 2015



Zoetrope is designed to let you hit the ground running with LÖVE. It's similar in design to Flixel, so if you have any experience with that, you should be able to able to figure out Zoetrope quickly. It provides basic functionality for:

  • creating classes, subclassing existing ones, reusing objects
  • animated sprites, including alpha fading, color tinting, and rotation
  • user input via keyboard, mouse, and gamepads
  • framerate-independent physics (velocity, acceleration, and drag)
  • collision checking
  • static and animated tilemaps, loaded from either CSV or Tiled files
  • tweening object properties
  • recording user input and debugging

Project site