Difference between revisions of "love.audio.setPosition"

(Removed my additions to the y and z properties because I can't confirm what I said (nor what I think they do).)
(What was there was wrong, it sets the position of the listener, not the position of the source.)
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</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|number|x|The x position of the listener. This sets where sound occurs on the user's speakers in a left to right orientation. If you want to select either speaker, a value of 1 to -1 will do. If the value is 1 it will play on the left, if 0 the sound will be centered, if -1, the sound will play on the right. If it is over or under these values, the sound will get softer.}}
+
{{param|number|x|The x position of the listener.}}
 
{{param|number|y|The y position of the listener.}}
 
{{param|number|y|The y position of the listener.}}
 
{{param|number|z|The z position of the listener.}}
 
{{param|number|z|The z position of the listener.}}

Revision as of 15:46, 4 February 2011

Sets the position of the listener, which determines how sounds play.

Function

Synopsis

love.audio.setPosition( x, y, z )

Arguments

number x
The x position of the listener.
number y
The y position of the listener.
number z
The z position of the listener.

Returns

Nothing.

See Also

Other Languages