Difference between revisions of "love.event.quit"

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(Add love.quit callback to See Also)
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== See Also ==
 
== See Also ==
 
* [[parent::love.event]]
 
* [[parent::love.event]]
 +
* [[love.quit]] callback
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Exits the LÖVE program.}}
 
{{#set:Description=Exits the LÖVE program.}}

Revision as of 16:25, 22 April 2018

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Adds the quit event to the queue.

The quit event is a signal for the event handler to close LÖVE. It's possible to abort the exit process with the love.quit callback.

Function

Synopsis

love.event.quit( )

Arguments

None.

Returns

Nothing.

Function

Available since LÖVE 0.10.0
This variant is not supported in earlier versions.

Synopsis

love.event.quit( exitstatus )

Arguments

number exitstatus (0)
The program exit status to use when closing the application.

Returns

Nothing.

Function

Available since LÖVE 0.10.2
This variant is not supported in earlier versions.

Restarts the game without relaunching the executable. This cleanly shuts down the main Lua state instance and creates a brand new one.

Synopsis

love.event.quit( "restart" )

Arguments

string "restart"
Tells the default love.run to exit and restart the game without relaunching the executable.

Returns

Nothing.

Example

function love.keypressed(k)
   if k == 'escape' then
      love.event.quit()
   end
end

See Also


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