Difference between revisions of "love.graphics.shear"

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Shears the coordinate system.
  
 
In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in [[0.10.0]]. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing.
 
In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in [[0.10.0]]. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing.
 
Shears the coordinate system.
 
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===

Revision as of 03:16, 14 January 2016

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Shears the coordinate system.

In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in 0.10.0. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing.

Function

Synopsis

love.graphics.shear( kx, ky )

Arguments

number kx
The shear factor on the x-axis.
number ky
The shear factor on the y-axis.

Returns

Nothing.

Examples

Squish a rectangle

x = 100
y = 100
width = 100
height = 50

function love.draw()
	love.graphics.translate(x, y)
	local t = love.timer.getTime()
	love.graphics.shear(math.cos(t), math.cos(t * 1.3))
	love.graphics.rectangle('fill', 0, 0, width, height)
end

See Also


Other Languages