Difference between revisions of "love.graphics.validateShader"

(love.graphics.validateShader)
 
m (Upps...)
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{{newin|[[0.11.0]]|110|type=function}}
 
{{newin|[[0.11.0]]|110|type=function}}
Validates shader code. Check if specificed shader code can be loaded with [[love.graphics.newShader]]
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Validates shader code. Check if specificed shader code does not contain any errors.
  
 
{{notice|This is unofficial documentation. It might be not accurate!}}
 
{{notice|This is unofficial documentation. It might be not accurate!}}
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{{param|string|code|The pixel shader or vertex shader code, or a filename pointing to a file with the code.}}
 
{{param|string|code|The pixel shader or vertex shader code, or a filename pointing to a file with the code.}}
 
=== Returns ===
 
=== Returns ===
{{param|boolean|status|A Shader object for use in drawing operations.}}
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{{param|boolean|status|<code>true</code> if specificed shader code doesn't contain any errors. <code>false</code> otherwise.}}
 
{{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}}
 
{{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}}
  
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{{param|string|vertexcode|The vertex shader code, or a filename pointing to a file with the code.}}
 
{{param|string|vertexcode|The vertex shader code, or a filename pointing to a file with the code.}}
 
=== Returns ===
 
=== Returns ===
{{param|boolean|status|A Shader object for use in drawing operations.}}
+
{{param|boolean|status|<code>true</code> if specificed shader code doesn't contain any errors. <code>false</code> otherwise.}}
 
{{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}}
 
{{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}}
  

Revision as of 15:33, 4 January 2018

Available since LÖVE 0.11.0
This function is not supported in earlier versions.

Validates shader code. Check if specificed shader code does not contain any errors.

O.png This is unofficial documentation. It might be not accurate!  

Function

Synopsis

status, message = love.graphics.validateShader( gles, code )

Arguments

boolean gles
Validate code as GLSL ES shader.
string code
The pixel shader or vertex shader code, or a filename pointing to a file with the code.

Returns

boolean status
true if specificed shader code doesn't contain any errors. false otherwise.
string message
Reason why shader code validation failed (or nil if validation succeded).

Function

Synopsis

status, message = love.graphics.validateShader( gles, pixelcode, vertexcode )

Arguments

boolean gles
Validate code as GLSL ES shader.
string pixelcode
The pixel shader code, or a filename pointing to a file with the code.
string vertexcode
The vertex shader code, or a filename pointing to a file with the code.

Returns

boolean status
true if specificed shader code doesn't contain any errors. false otherwise.
string message
Reason why shader code validation failed (or nil if validation succeded).

See Also


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