Difference between revisions of "love.math.newRandomGenerator"

(Fixed constructor documentation to properly talk about the seed rather than the state)
(Synopsis: - Added current default seed values.)
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rng = love.math.newRandomGenerator( )
 
rng = love.math.newRandomGenerator( )
 
</source>
 
</source>
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=== Notes ===
 +
The default seed used in version 11.x is the following low/high pair: 0xCBBF7A44, 0x0139408D.
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=== Arguments ===
 
=== Arguments ===
 
None
 
None

Revision as of 19:20, 23 November 2020

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Creates a new RandomGenerator object which is completely independent of other RandomGenerator objects and random functions.

Function

Synopsis

rng = love.math.newRandomGenerator( )

Notes

The default seed used in version 11.x is the following low/high pair: 0xCBBF7A44, 0x0139408D.

Arguments

None

Returns

RandomGenerator rng
The new Random Number Generator object.

Function

Synopsis

rng = love.math.newRandomGenerator( seed )

Arguments

number seed
The initial seed number to use for this object.

Returns

RandomGenerator rng
The new Random Number Generator object.

Notes

See RandomGenerator:setSeed.

Function

Synopsis

rng = love.math.newRandomGenerator( low, high )

Arguments

number low
The lower 32 bits of the seed number to use for this object.
number high
The higher 32 bits of the seed number to use for this object.

Returns

RandomGenerator rng
The new Random Number Generator object.

Notes

See RandomGenerator:setSeed.

Examples

Creates a new RandomGenerator object, then generates a number between 1 and 100 inclusive.

function love.load()
	rng = love.math.newRandomGenerator()
	randomNumber = rng:random(1,100)
end

See Also

Other Languages