Difference between revisions of "love.mousepressed"

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== See Also ==
 
== See Also ==
 
* [[parent::love]]
 
* [[parent::love]]
 +
* [[love.mousereleased]]
 +
* [[love.mouse.isDown]]
 
[[Category:Callbacks]]
 
[[Category:Callbacks]]
 
{{#set:Description=Callback function triggered when a mouse button is pressed.}}
 
{{#set:Description=Callback function triggered when a mouse button is pressed.}}

Revision as of 01:50, 17 December 2015

Callback function triggered when a mouse button is pressed.

Function

Available since LÖVE 0.10.0
This variant is not supported in earlier versions.

Synopsis

love.mousepressed( x, y, button, istouch )

Arguments

number x
Mouse x position, in pixels.
number y
Mouse y position, in pixels.
number button
The button index that was pressed. 1 is the primary button (usually left-click), 2 is the secondary button, etc.
boolean istouch
True if the mouse button press originated from a touchscreen touch-press.

Returns

Nothing.

Notes

Use love.wheelmoved to detect mouse wheel motion. It will not register as a button press in version 0.10.0 and newer.

Function

Removed in LÖVE 0.10.0
This variant is not supported in that and later versions.

Synopsis

love.mousepressed( x, y, button )

Arguments

number x
Mouse x position.
number y
Mouse y position.
MouseConstant button
Mouse button pressed.

Returns

Nothing.

Examples

Position a string ("Text") wherever the user left-clicks (version 0.10.0.)

function love.load()
   printx = 0
   printy = 0
end

function love.draw()
   love.graphics.print("Text", printx, printy)
end

function love.mousepressed(x, y, button, istouch)
   if button == 1 then -- the primary button
      printx = x
      printy = y
   end
end

Position a string ("Text") wherever the user left-clicks (version 0.9.2 and older.)

function love.load()
   printx = 0
   printy = 0
end

function love.draw()
   love.graphics.print("Text", printx, printy)
end

function love.mousepressed(x, y, button)
   if button == "l" then -- this is the lowercase letter L, not a one (1)
      printx = x
      printy = y
   end
end

See Also


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