Difference between revisions of "socket"
(socket module implemented by luasocket) |
m (0.11.0 -> 11.0) |
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+ | {{notice|Since [[11.0]], LÖVE does fully support non-blocking TCP connections on Windows}} | ||
{{newin|[[0.5.0]]|050|type=module}} | {{newin|[[0.5.0]]|050|type=module}} | ||
− | |||
Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking. | Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking. | ||
The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this: | The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this: | ||
<source lang="lua"> | <source lang="lua"> | ||
− | require ("socket") | + | require("socket") |
</source> | </source> | ||
or even better: | or even better: | ||
<source lang="lua"> | <source lang="lua"> | ||
− | local socket=require ("socket") | + | local socket = require("socket") |
</source> | </source> | ||
− | '''Note:''' Since lua 5.2 the latter method is preferred, as modules will no longer register | + | '''Note:''' Since <s>lua 5.2</s> LÖVE 11.0, the latter method is <s>preferred</s> recommended, as modules will no longer register themselves in the global space, instead they will return a table. |
− | '''Note:''' When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE | + | '''Note:''' When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread. |
== Reference Manual == | == Reference Manual == | ||
Line 19: | Line 19: | ||
== See Also == | == See Also == | ||
− | * [[parent::LUBE | + | * [[parent::love]] |
− | [[Category: | + | * [[Tutorial:Networking with UDP]] |
− | {{#set:Description= | + | * [[enet]] |
+ | * [https://love2d.org/forums/viewtopic.php?f=5&t=230 LUBE] | ||
+ | [[Category:Libraries]] | ||
+ | {{#set:Description=Module for HTTP, TCP, and UDP networking.}} | ||
+ | {{#set:LOVE Version=0.5.0}} | ||
+ | {{#set:Keyword=Networking}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|socket}} | {{i18n|socket}} |
Revision as of 11:39, 5 January 2019
Since 11.0, LÖVE does fully support non-blocking TCP connections on Windows |
Available since LÖVE 0.5.0 |
This module is not supported in earlier versions. |
Implements a luasocket module for TCP/UDP networking. The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
require("socket")
or even better:
local socket = require("socket")
Note: Since lua 5.2 LÖVE 11.0, the latter method is preferred recommended, as modules will no longer register themselves in the global space, instead they will return a table.
Note: When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread.
Reference Manual
For detailed usage, see the reference manual.
See Also
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