Difference between revisions of "utf8"

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{{newin|[[0.9.2]]|092|type=module}}
 
{{newin|[[0.9.2]]|092|type=module}}
  
This library provides basic support for UTF-8 encoding. It provides all its functions inside the table returned when the library is <code>required</code>. This library does not provide any support for Unicode other than the handling of the encoding. Any operation that needs the meaning of a character, such as character classification, is outside its scope.
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This library provides basic support for handling UTF-8 encoded strings.  
  
You need to require the module like this:
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It provides all its functions inside the table returned by <code>require("utf8")</code>. This library does not provide any support for Unicode other than handling UTF-8 encoding. Any operation that needs the meaning of a character, such as character classification, is outside its scope.
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For detailed usage, see the [http://www.lua.org/manual/5.3/manual.html#6.5 reference manual].
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{{notice|The utf8.char function does not work correctly in [[0.9.2]]; However, it is not an issue since [[0.10.0]]}}
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== Examples ==
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Print text the user writes, and erase it using the UTF-8 module.
 
<source lang="lua">
 
<source lang="lua">
 
local utf8 = require("utf8")
 
local utf8 = require("utf8")
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function love.load()
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    text = "Type away! -- "
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 +
    -- enable key repeat so backspace can be held down to trigger love.keypressed multiple times.
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    love.keyboard.setKeyRepeat(true)
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end
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function love.textinput(t)
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    text = text .. t
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end
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function love.keypressed(key)
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    if key == "backspace" then
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        -- get the byte offset to the last UTF-8 character in the string.
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        local byteoffset = utf8.offset(text, -1)
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        if byteoffset then
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            -- remove the last UTF-8 character.
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            -- string.sub operates on bytes rather than UTF-8 characters, so we couldn't do string.sub(text, 1, -2).
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            text = string.sub(text, 1, byteoffset - 1)
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        end
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    end
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end
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function love.draw()
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    love.graphics.printf(text, 0, 0, love.graphics.getWidth())
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end
 
</source>
 
</source>
  
== Reference Manual ==
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== See Also ==
For detailed usage, see the [http://www.lua.org/manual/5.3/manual.html#6.5 reference manual].
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* [[parent::love]]
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* [[love.textinput]]
  
 
[[Category:Libraries]]
 
[[Category:Libraries]]
{{#set:Description=Provides basic support for UTF-8 encoding.}}
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{{#set:Description=Provides basic support for manipulating UTF-8 strings.}}
 
{{#set:LOVE Version=0.9.2}}
 
{{#set:LOVE Version=0.9.2}}
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{{#set:Keyword=String}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|utf8}}
 
{{i18n|utf8}}

Revision as of 11:22, 18 January 2017

Available since LÖVE 0.9.2
This module is not supported in earlier versions.


This library provides basic support for handling UTF-8 encoded strings.

It provides all its functions inside the table returned by require("utf8"). This library does not provide any support for Unicode other than handling UTF-8 encoding. Any operation that needs the meaning of a character, such as character classification, is outside its scope.

For detailed usage, see the reference manual.

O.png The utf8.char function does not work correctly in 0.9.2; However, it is not an issue since 0.10.0  



Examples

Print text the user writes, and erase it using the UTF-8 module.

local utf8 = require("utf8")

function love.load()
    text = "Type away! -- "

    -- enable key repeat so backspace can be held down to trigger love.keypressed multiple times.
    love.keyboard.setKeyRepeat(true)
end

function love.textinput(t)
    text = text .. t
end

function love.keypressed(key)
    if key == "backspace" then
        -- get the byte offset to the last UTF-8 character in the string.
        local byteoffset = utf8.offset(text, -1)

        if byteoffset then
            -- remove the last UTF-8 character.
            -- string.sub operates on bytes rather than UTF-8 characters, so we couldn't do string.sub(text, 1, -2).
            text = string.sub(text, 1, byteoffset - 1)
        end
    end
end

function love.draw()
    love.graphics.printf(text, 0, 0, love.graphics.getWidth())
end

See Also


Other Languages