Category:Callbacks

All Callbacks

Config Files Game configuration settings.
love.draw Callback function used to draw on the screen every frame.
love.errhand The error handler, used to display error messages.
love.focus Callback function triggered when window receives or loses focus.
love.gamepadaxis Called when a Joystick's virtual gamepad axis is moved.
love.gamepadpressed Called when a Joystick's virtual gamepad button is pressed.
love.gamepadreleased Called when a Joystick's virtual gamepad button is released.
love.joystickadded Called when a Joystick is connected.
love.joystickaxis Called when a joystick axis moves.
love.joystickhat Called when a joystick hat direction changes.
love.joystickpressed Called when a joystick button is pressed.
love.joystickreleased Called when a joystick button is released.
love.joystickremoved Called when a Joystick is disconnected.
love.keypressed Callback function triggered when a key is pressed.
love.keyreleased Callback function triggered when a key is released.
love.load This function is called exactly once at the beginning of the game.
love.mousefocus Callback function triggered when window receives or loses mouse focus.
love.mousepressed Callback function triggered when a mouse button is pressed.
love.mousereleased Callback function triggered when a mouse button is released.
love.quit Callback function triggered when the game is closed.
love.resize Called when the window is resized.
love.run The main function, containing the main loop. A sensible default is used when left out.
love.textinput Called when text has been entered by the user.
love.threaderror Callback function triggered when a Thread encounters an error.
love.update Callback function used to update the state of the game every frame.
love.visible Callback function triggered when window is shown or hidden.

Pages in category "Callbacks"

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