|Available since LÖVE 0.8.0|
|This method is not supported in earlier versions.|
Returns the shape of the fixture. This shape is a reference to the actual data used in the simulation. It's possible to change its values between timesteps.
|Do not call any functions on this shape after the parent fixture has been destroyed. This shape will point to an invalid memory address and likely cause crashes if you interact further with it.|
shape = Fixture:getShape( )
- The fixture's shape.
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