|Available since LÖVE 0.9.0|
|This function is not supported in earlier versions.|
Gets whether the Joystick is recognized as a gamepad. If this is the case, the Joystick's buttons and axes can be used in a standardized manner across different operating systems and joystick models via Joystick:getGamepadAxis, Joystick:isGamepadDown, love.gamepadpressed, and related functions.
LÖVE automatically recognizes most popular controllers with a similar layout to the Xbox 360 controller as gamepads, but you can add more with love.joystick.setGamepadMapping.
isgamepad = Joystick:isGamepad( )
- True if the Joystick is recognized as a gamepad, false otherwise.
If the Joystick is recognized as a gamepad, the physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller.
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