|Available since LÖVE 0.10.0|
|This function is not supported in earlier versions.|
Attaches a vertex attribute from a different Mesh onto this Mesh, for use when drawing. This can be used to share vertex attribute data between several different Meshes.
Mesh:attachAttribute( name, mesh )
- The name of the vertex attribute to attach.
- The Mesh to get the vertex attribute from.
If a Mesh wasn't created with a custom vertex format, it will have 3 vertex attributes named
Custom named attributes can be accessed in a vertex shader by declaring them as
attribute vec4 MyCustomAttributeName; at the top-level of the vertex shader code. The name must match what was specified in the Mesh's vertex format and in the
name argument of Mesh:attachAttribute.
Tiếng Việt –