Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Texture:setWrap + (Sets the wrapping properties of a Texture.)
- (Image):setWrap + (Sets the wrapping properties of an Image.)
- love.filesystem.setIdentity + (Sets the write directory for your game.)
- love.filesystem.setIdentity (简体中文) + (Sets the write directory for your game.)
- love.window.setVSync + (Sets vertical synchronization mode.)
- love.setDeprecationOutput + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.setDeprecationOutput (Italiano) + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.graphics.setMeshCullMode + (Sets whether [[love.graphics.setFrontFaceWinding|back-facing]] triangles in a [[Mesh]] are culled.)
- love.filesystem.setSymlinksEnabled + (Sets whether love.filesystem follows symbolic links.)
- ParticleSystem:setRelativeRotation + (Sets whether particle angles and rotations are relative to their velocities.)
- Mesh:setVertexColors + (Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh.)
- love.mouse.setRelativeMode + (Sets whether relative mode is enabled for the mouse.)
- Source:setLooping + (Sets whether the Source should loop.)
- Source:setLooping (Deutsch) + (Sets whether the Source should loop.)
- Source:setRelative + (Sets whether the Source's position and direction are relative to the listener.)
- Body:setActive + (Sets whether the body is active in the world.)
- Joint:setCollideConnected + (Sets whether the connected Bodies should collide with each other.)
- love.window.setDisplaySleepEnabled + (Sets whether the display is allowed to sleep while the program is running.)
- Fixture:setSensor + (Sets whether the fixture should act as a sensor.)
- love.audio.setMixWithSystem + (Sets whether the system should mix the audio with the system's audio.)
- Shape:setSensor + (Sets whether this shape should act as a sensor.)
- love.graphics.setFrontFaceWinding + (Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.)
- love.graphics.setWireframe + (Sets whether wireframe lines will be used when drawing.)
- Fixture:setMask + (Sets which categories this fixture should '''NOT''' collide with.)
- Shape:setMask + (Sets which categories this shape should '''NOT''' collide with.)
- love.audio.resume (Deutsch) + (Setzt alle Audiodaten fort.)
- love.mouse.setPosition (Deutsch) + (Setzt den Mauszeiger an eine neue Position.)
- Shader + (Shader effect.)
- Shader (Français) + (Shader effect.)
- Shear + (Shear/skew graphics!)
- love.graphics.shear + (Shears the coordinate system.)
- love.physics.newRectangleShape + (Shorthand for creating rectangular [[PolygonShape]]s.)
- Shädows (日本語) + (Shädows は LÖVE 用の動的陰影および照明ライブラリです。)
- love.event.wait (Français) + (Similaire à <code>[[love.event.poll (Français)|love.event.poll]]()</code>, mais bloque jusqu'à ce qu'il y ai un évènement dans la file d'attente.)
- layouter + (Simple UI grid layout library.)
- SUIT + (Simple User Interface Toolkit)
- CodeBreak + (Simple code cracking game.)
- tween.lua + (Simple tweening lib for Lua.)
- Quickie + (Simple(r), but powerful GUI. '''(renamed to SUIT)''')
- Donut + (Simplified debug message control system)
- love.physics (Deutsch) + (Simuliert 2D Physik für Festkörper auf realistische Art und Weise.)
- OpenCanvas + (Sketching and Paintchat program)
- Object:typeOf (Slovenský) + (Skontroluje, či je objekt určitého typu.)
- tween + (Small sets of functions for performing tweening in Lua)
- fadeColor + (Smooth color transitions suitable to fading effects.)
- SoundData:getSampleRate (日本語) + (SoundData のサンプル・レートを返します。)
- SoundData:getSampleCount (日本語) + (SoundData のサンプル数を返します。)
- love.sound.newSoundData (日本語) + (SoundData を新規作成します。)
- SciTE + (Source Code Editor)
- Notepad++ + (Source Code Editor)