love.mousepressed

Callback function triggered when a mouse button is pressed.

Function

Available since LÖVE 11.0
This variant is not supported in earlier versions.

Synopsis

love.mousepressed( x, y, button, istouch, presses )

Arguments

number x
Mouse x position, in pixels.
number y
Mouse y position, in pixels.
number button
The button index that was pressed. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependent.
boolean istouch
True if the mouse button press originated from a touchscreen touch-press.
number presses
The number of presses in a short time frame and small area, used to simulate double, triple clicks

Returns

Nothing.

Notes

Use love.wheelmoved to detect mouse wheel motion. It will not register as a button press in version 0.10.0 and newer.

Function

Available since LÖVE 0.10.0 and removed in LÖVE 11.0
This variant is not supported in earlier or later versions.

Synopsis

love.mousepressed( x, y, button, istouch )

Arguments

number x
Mouse x position, in pixels.
number y
Mouse y position, in pixels.
number button
The button index that was pressed. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependent.
boolean istouch
True if the mouse button press originated from a touchscreen touch-press.

Returns

Nothing.

Notes

Use love.wheelmoved to detect mouse wheel motion. It will not register as a button press in version 0.10.0 and newer.

Function

Removed in LÖVE 0.10.0
This variant is not supported in that and later versions.

Synopsis

love.mousepressed( x, y, button )

Arguments

number x
Mouse x position.
number y
Mouse y position.
MouseConstant button
Mouse button pressed.

Returns

Nothing.

Examples

Position a string ("Text") wherever the user left-clicks.

function love.load()
   printx = 0
   printy = 0
end
 
function love.draw()
   love.graphics.print("Text", printx, printy)
end
 
function love.mousepressed(x, y, button, istouch)
   if button == 1 then -- Versions prior to 0.10.0 use the MouseConstant 'l'
      printx = x
      printy = y
   end
end

See Also


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