newton

Use the tools in this library to export Box2D bodies created using PhysicsEditor and load them into your LÖVE game.

Usage example:

local loader = require "loader"
local wdraw = require "wdraw"
local world = love.physics.newWorld()
local body
local x, y = 100, 100
 
function love.load()
    body = loader(world, "physics/exportedFile", "bodyName", x, y)
end
 
function love.update(dt)
    world:update(dt)
end
 
function love.draw()
    wdraw(world)
end

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