Search found 41 matches

by nikneym
Fri Feb 08, 2019 9:55 pm
Forum: Support and Development
Topic: [Solved] Collision Check in 2D Platformer
Replies: 5
Views: 2160

Re: [Need help] Collision Check in 2D Platformer

it works great now. also, thanks for the ipairs() mechanic man!
by nikneym
Wed Feb 06, 2019 9:16 am
Forum: Support and Development
Topic: [Solved] Collision Check in 2D Platformer
Replies: 5
Views: 2160

Re: [Need help] Collision Check in 2D Platformer

i still couldn't make it. i think i understand the logic but what's the difference between for ipairs() and single for loop? in order to create the map, do i have to write every boxes' x and y one by one?

by the way, i'm not an english speaker too :D
by nikneym
Sun Feb 03, 2019 8:01 pm
Forum: Support and Development
Topic: [Solved] Collision Check in 2D Platformer
Replies: 5
Views: 2160

[Solved] Collision Check in 2D Platformer

Hi all. I've been trying to understand basic platformer mechanics like jumping. Thanks to this post: https://love2d.org/wiki/Tutorial:Baseline_2D_Platformer i got the basics about it but there is a major problem. I've tried to make platformer like this: --might be weird but... lp=love.graphics; lk=l...
by nikneym
Mon Jan 21, 2019 2:17 am
Forum: Support and Development
Topic: Hearthstone-like card hold mechanic?
Replies: 3
Views: 1212

Hearthstone-like card hold mechanic?

Hey guys, its been awhile since i last asked a question, huh? so what are we waiting for! I'm working on a bakugan-like game and i'm trying to make card holding mechanic that similar to hearthstone. I made something like that: cards=0; lp=love.graphics; function love.keypressed(key) if key=="w" then...
by nikneym
Wed Nov 15, 2017 7:38 pm
Forum: Libraries and Tools
Topic: Nimbus, Animation Lib
Replies: 4
Views: 1225

Re: Nimbus, Animation framework

You're right. I'm learning english by the help of this forum actually. And i didn't know how to call it at first (framework, lib, etc.) Also there is a bug in the newSheet function i was trying it and i forget to change it back. Gonna fix it! Thank you for your comment.
by nikneym
Wed Nov 15, 2017 7:27 pm
Forum: Libraries and Tools
Topic: Nimbus, Animation Lib
Replies: 4
Views: 1225

Re: Nimbus, Animation framework

It supports quads too! try nimbus.newSheet() function.
by nikneym
Wed Nov 15, 2017 6:41 pm
Forum: Libraries and Tools
Topic: Nimbus, Animation Lib
Replies: 4
Views: 1225

Nimbus, Animation Lib

I was always had to write a new animation framework every project. So i thought maybe i should make only one thing and use it on the couple of projects. Sooo i made Nimbus. Nimbus is an animation framework which supports image to image animations and sprite-sheet animations both. Also its easy to us...
by nikneym
Thu Nov 09, 2017 4:37 am
Forum: Support and Development
Topic: Networking with lua? Making online games?
Replies: 5
Views: 1437

Re: Networking with lua? Making online games?

Thank you for your answers but one last question. I need a local network to try lua enet and luasocket. Are local networks making from xampp like programs?
by nikneym
Wed Nov 08, 2017 8:58 pm
Forum: Support and Development
Topic: Networking with lua? Making online games?
Replies: 5
Views: 1437

Networking with lua? Making online games?

Same question with topic name. I'm using lua and löve for a loong time and I made really basic games. But now, I got really big idea and it has to be online. Of course I wanna do it with löve again but I need to start from somewhere, so how can I make an online game?
by nikneym
Wed Oct 11, 2017 6:26 pm
Forum: Support and Development
Topic: Joystick module doesn't work?
Replies: 4
Views: 930

Re: Joystick module doesn't work?

works well with this code. but i'm not sure im doing it right. :p @zorg Edit: there is a wrong write about horizontal and vertical but it doesn't matter. joysticks=love.joystick.getJoysticks(); joystick=joysticks[1]; player={ x=100, y=100, speed=200, }; function joystickCalistir(dt) local horizontal...