Search found 721 matches

by Plu
Sun Oct 23, 2016 9:05 pm
Forum: Support and Development
Topic: Multiplayer using HTTP
Replies: 13
Views: 3047

Re: Multiplayer using HTTP

If you want a Lua webserver to write the other end in, you can check out either Xavante which is fully Lua, or you can run OpenResty which is nginx with lua-support (and very fast). There are options, but you're still stuck with +-10ms minimum for any communication. So nothing live-action. Another o...
by Plu
Thu Sep 29, 2016 3:35 pm
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 3810

Re: Balancing game economies

I get the feeling that what's missing in your economy is need . All the planets seem to want a lot of stuff, but they do they do anything with it? If all the planets want all the same stuff and all they do is stockpile it, you won't be having much of an economy. It's already been mentioned that item...
by Plu
Fri Sep 16, 2016 12:58 pm
Forum: Support and Development
Topic: Is this a good ECS like approach?
Replies: 21
Views: 4091

Re: Is this a good ECS like approach?

It's also easy enough to go around the safety mechanisms and create more problems, which is actually one of the concerns I had in mind earlier. I mean, if supplying "x" and forgetting "y" is a concern, then removing "x" or "y" the usual way and forgetting to use the safety mechanism should be just ...
by Plu
Fri Sep 16, 2016 6:50 am
Forum: Support and Development
Topic: Is this a good ECS like approach?
Replies: 21
Views: 4091

Re: Is this a good ECS like approach?

I can see a few advantages of using the more explicit method Tjakka uses over using table fields and functions. Primarily, It allows you to specify which components must go together. A component in his setup must have both x and y, while in yours you could have only one of the two, which serves no p...
by Plu
Wed Sep 14, 2016 6:39 pm
Forum: Support and Development
Topic: What is a nifty way to make your LOVE app restart?
Replies: 8
Views: 2104

Re: What is a nifty way to make your LOVE app restart?

Do you mean restarting the game inside the running application, or do you mean quitting the whole thing and then starting it from scratch with a new resolution?
by Plu
Wed Sep 14, 2016 9:39 am
Forum: General
Topic: What are the game made in Love2d that can be played online3
Replies: 9
Views: 3089

Re: What are the game made in Love2d that can be played online3

Please define "online games"? Do you mean "can play in browser"? Or do you mean "Can allow playing with multiple players via the internet"? You could do all in Love2d, but the first might be easier with a tool that's designed to make games with html5/canvas. If you want the second, I would postpone ...
by Plu
Tue Sep 13, 2016 12:48 pm
Forum: Support and Development
Topic: Issue with 2D Tables and Variables?
Replies: 3
Views: 1041

Re: Issue with 2D Tables and Variables?

Judging by the pieces of code you posted above, the problem might be that you don't make new objects, but constantly re-use existing ones. This is because your generate_object() function re-uses the existing global Object variable, which will result in the Class table having a bunch of entries that ...
by Plu
Tue Aug 30, 2016 7:04 am
Forum: Games and Creations
Topic: Channel 83 [LD36]
Replies: 3
Views: 1208

Re: Channel 83 [LD36]

I like the idea and the looks, but it seems impossible to play unless you memorize where all the bad guys are by dying constantly, because the controls aren't fast enough to really react to anything :(
by Plu
Mon Aug 29, 2016 10:41 pm
Forum: General
Topic: Ludum Dare 36
Replies: 14
Views: 2768

Re: Ludum Dare 36

Well, I've posted mine as well ( http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=26189 ) I managed to get most of the intended features working, although it turned out a lot more hectic than I thought it would. I initially planned for it to be a puzzle game, but it's more of an arcade g...
by Plu
Mon Aug 29, 2016 10:39 pm
Forum: Games and Creations
Topic: Advanced Maintenance Simulator
Replies: 0
Views: 1611

Advanced Maintenance Simulator

http://ludumdare.com/compo/wp-content/compo2/570486/26189-shot1-1472509927.png My entry for Ludum Dare 36 is complete...ish. It's a game about smashing misbehaving servers with a hammer. In a high-tech world with intelligent computers, sometimes the old ways are simply best. I didn't have as much t...