Search found 6 matches

by jfcaron
Wed Aug 14, 2013 7:44 pm
Forum: Games and Creations
Topic: Conway's game of life
Replies: 6
Views: 2136

Re: Conway's game of life

I made an "object-oriented" game of life using PyGame (before finding Löve). It's OO in the sense that instead of using a grid and functions on that grid, each biome is an object that knows about it is position. Instead of updating the grid, each biome counts its neighbors and either dies or creates...
by jfcaron
Tue Apr 16, 2013 4:52 pm
Forum: Games and Creations
Topic: A blood splatting effect demo (now with animated chicks !)
Replies: 9
Views: 4023

Re: KISS - A blood splatting effect demo

You may wish to revisit the title. When reading the title of your post I automatically thought of http://en.wikipedia.org/wiki/Kisekae_Set_System. I'm not sure how common is the acronmy "KISS" in open-source video games, but that one's in the ubuntu repos.
by jfcaron
Tue Apr 16, 2013 4:48 pm
Forum: Libraries and Tools
Topic: Randomly Generated Tiles & Pathbuilding
Replies: 7
Views: 2349

Re: Randomly Generated Tiles & Pathbuilding

In the physical board game, each train/bus/metro (I'll just call them vehicles), each vehicle would be assigned to a certain player. When all the players have had a chance to take actions, all of the vehicles need to be moved. The players are responsible for moving their assigned vehicles. In no way...
by jfcaron
Sun Apr 14, 2013 7:49 am
Forum: Libraries and Tools
Topic: Randomly Generated Tiles & Pathbuilding
Replies: 7
Views: 2349

Re: Randomly Generated Tiles & Pathbuilding

It's a board game idea that I had, but it turns out that prototyping and playtesting a physical board game is a lot of work and the materials cost money. It also turns out programming with love2d is pretty fun, so I'm prototyping it as a computer game to explore different mechanics. The general idea...
by jfcaron
Sat Apr 13, 2013 9:01 pm
Forum: Libraries and Tools
Topic: Randomly Generated Tiles & Pathbuilding
Replies: 7
Views: 2349

Re: Randomly Generated Tiles & Pathbuilding

Thanks for the feedback Hexenhammer. I'll eventually do real art and beautifying for the game (with assistance, probably). For now I'm focusing on the programming under the hood. I tried using the "rough" lines instead of the "smooth" lines, but they looked even worse! Maybe my OS is automatically d...
by jfcaron
Fri Apr 12, 2013 7:15 am
Forum: Libraries and Tools
Topic: Randomly Generated Tiles & Pathbuilding
Replies: 7
Views: 2349

Randomly Generated Tiles & Pathbuilding

Heo, I have an ambitious project to implement a board game idea of mine. The board is a 3x3 grid of tiles which are randomly drawn from a set. The tiles have paths on them, and the connected tiles form closed loop paths. It is difficult to code because the tiles themselves don't automatically know w...