Search found 1151 matches

by davisdude
Sun Jan 14, 2018 4:29 pm
Forum: General
Topic: AGen
Replies: 56
Views: 10422

Re: AGen

That's big news! Care to share any of your reasoning behind the move? I'd love to hear.
by davisdude
Fri Jan 05, 2018 3:47 am
Forum: Support and Development
Topic: Handle High DPI displays on windows
Replies: 3
Views: 311

Re: Handle High DPI displays on windows

It looks like this will be fixed in 0.11.0:
The wiki wrote:Changed high-dpi functionality to require much less code (often none at all) for graphics to appear at the correct sizes and positions.
You could try compiling it yourself or downloading a nightly build to see if that fixes the problem.
by davisdude
Mon Jan 01, 2018 4:50 pm
Forum: Support and Development
Topic: BUG in touch/mouse callbacks on Windows
Replies: 4
Views: 295

Re: BUG in touch/mouse callbacks on Windows

You can use the isTouch parameter for mousepressed/released to determine if it originated as a touch or click.
by davisdude
Fri Dec 29, 2017 6:53 pm
Forum: Support and Development
Topic: Building LÖVE Arch linux
Replies: 5
Views: 336

Re: Building LÖVE Arch linux

If I recall correctly, you also need to run "sudo make install" to install the built binaries into one of the locations in your PATH environment variable. To view your path, you can do: $ echo $PATH /usr/local/sbin:/usr/local/bin:/usr/bin:/usr/lib/jvm/default/bin:/usr/bin/site_perl:/usr/bin/vendor_p...
by davisdude
Sat Dec 16, 2017 3:41 pm
Forum: General
Topic: Redistributables for LOVE2D
Replies: 2
Views: 378

Re: Redistributables for LOVE2D

Take a look at love-splashes
by davisdude
Tue Nov 28, 2017 6:15 pm
Forum: Support and Development
Topic: [solved] Local mouse position for rotated panels.
Replies: 6
Views: 345

Re: [need help] Local mouse position for rotated panels.

I'm not sure I quite understand, but have you tried making the rotation amount not negative? I.e.

Code: Select all

	local s = sin(r)	--rotated local mousepos
	local c = cos(r)
That's what looks like is going on to me.
by davisdude
Tue Nov 28, 2017 6:09 pm
Forum: Games and Creations
Topic: RetroLove
Replies: 5
Views: 1008

Re: RetroLove

Looks nice!

Looking at your code, this line and other similar ones aren't needed. Instead, you should use love.math.random; LOVE automatically seeds the random number generator. For pros and cons of love.math.random vs math.random, see this thread.
by davisdude
Fri Nov 24, 2017 4:18 pm
Forum: Games and Creations
Topic: Fault - Android/iOS Mobile Game + Source
Replies: 4
Views: 558

Re: Fault - Android/iOS Mobile Game + Source

Very difficult but fun! I think the screen should flash white when you die, but other than that I think it's very good. :)
by davisdude
Mon Nov 13, 2017 7:44 pm
Forum: General
Topic: There is shurly a better way to code these few lines.
Replies: 4
Views: 482

Re: There is shurly a better way to code these few lines.

I'd recommend looking in to this writeup here
by davisdude
Wed Oct 25, 2017 11:16 pm
Forum: Games and Creations
Topic: Typing Champ
Replies: 6
Views: 708

Re: Typing Champ

Really cool, and I like the graphics. Seems like it could be a cool way to encourage learning/improving typing skills.