Search found 533 matches

by MadByte
Mon Jun 13, 2022 2:47 pm
Forum: Support and Development
Topic: Optimize tile-based collision boxes to lines
Replies: 5
Views: 2838

Re: Optimize tile-based collision boxes to lines

Well, here it is. I've actually kept the units as tiles for simplicity, and transformed them when rendering. --[[ love.graphics.setDefaultFilter("nearest", "nearest") love.graphics.setLineStyle("rough") local window_width, window_height = love.graphics.getDimensions() ...
by MadByte
Fri Jun 10, 2022 5:33 pm
Forum: Support and Development
Topic: Optimize tile-based collision boxes to lines
Replies: 5
Views: 2838

Re: Optimize tile-based collision boxes to lines

Thanks, you guys are great! I think this tutorial I saw recently might be of help: ... It shows how to to convert a tile map to geometry (around the 7 minute mark). The video seems promising, but I see a couple potential issues with the slope stuff already... I have to try some things out first I gu...
by MadByte
Fri Jun 10, 2022 11:10 am
Forum: Support and Development
Topic: Optimize tile-based collision boxes to lines
Replies: 5
Views: 2838

Optimize tile-based collision boxes to lines

Hello everyone, long time no see. I'm currently looking for options to optimize collision handling in tile-based levels for a project of mine. Please note: I just lost 2 hours of writing a detailed post about this because for some reason I was logged on, then tried to preview the post, had to log in...
by MadByte
Sat May 07, 2022 7:30 pm
Forum: Support and Development
Topic: [SOLVED][kde/x11][ running love program causes graphical glitches, removes window transparency
Replies: 3
Views: 2359

Re: [kde/x11][ running love program causes graphical glitches, removes window transparency

As a workaround you can uncheck the marked checkbox in the display settings, under "Compositor" (sorry for german langauage and the error message :D). It will stop apps from disabling the compositing in general. This is done to save resources while i.e playing a game. https://love2d.org/im...
by MadByte
Wed Nov 24, 2021 8:19 pm
Forum: Games and Creations
Topic: Volcano Star - simple sandbox game
Replies: 10
Views: 12011

Re: Volcano Star - simple sandbox game

Honestly the way you manage mobs with tags and the way you add them to the table is somewhat mind blowing to me, especially because I really didn't know you can do this: self.mobs[mob] = mob.id or self.next_id (like adding the mob table as key (?) and set the actual value to something else like an i...
by MadByte
Sat Nov 20, 2021 8:56 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1488840

Re: What's everyone working on? (tigsource inspired)

I've been working on a little jigsaw puzzle...game? I'm not sure if game is the right word for jigsaw puzzles, but here we are. At this point all the necessary bits work as they should for a first demo release, but I still need to polish a bit and whip up some proper puzzles instead of test images:...
by MadByte
Wed Nov 17, 2021 10:06 pm
Forum: General
Topic: Gifs or Webm
Replies: 10
Views: 10900

Re: Gifs or Webm

& btw, for linux users there is a great, simple open-source tool to record gif, webm or mp4 videos called peek. can't recommend it enough.
by MadByte
Tue Nov 09, 2021 8:25 pm
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 98090

Re: Mars Lander. Any collaborators? Noobs welcome.

Multiplayer and collision detection are the 2 biggest areas that are unfamiliar to me. And it's not a hurdle I can't overcome - it's more an issue of time. Understandable. Well multiplayer is something I'm not really interested in and collision detection also still is an issue for me. Good thing is...
by MadByte
Mon Nov 08, 2021 9:20 pm
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 98090

Re: Mars Lander. Any collaborators? Noobs welcome.

Also, it's been pushing into areas I'm less familiar with, so there's been less accessible to me. Would you mind sharing what areas you mean by that? I feel like I'm a big reason for pushing many recent structural changes in the code since I joined and if any of this is holding you back I'd like to...
by MadByte
Tue Nov 02, 2021 6:37 pm
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 98090

Re: Mars Lander. Any collaborators? Noobs welcome.

I made an asset-loader tool to get rid of some clutter in the source code like: garrImages[1] = love.graphics.newImage("/Assets/tower.png") garrImages[2] = love.graphics.newImage("/Assets/gastank1.png") garrImages[3] = love.graphics.newImage("/Assets/Background-4.png") ...