Search found 791 matches
- Sun Sep 06, 2020 7:16 pm
- Forum: Games and Creations
- Topic: Feudal Kingdoms - One Kickstarter Week Left
- Replies: 3
- Views: 7238
Re: Feudal Kingdoms - One Kickstarter Week Left
Interesting! Reminds me on "Lords of the Realm". I played "Lotr 1/2" for months back then. Everything that came after that I didn't like that much. Now I know, that I don't like the many menus that are not integrated into the game world. Also the over-complexity of building-options and resources etc...
- Sun Sep 06, 2020 11:23 am
- Forum: Libraries and Tools
- Topic: LoveAudioTester - for testing love audio and Slab gui lib.
- Replies: 12
- Views: 10546
Re: LoveAudioTester - for testing love audio and Slab gui lib.
Thanks i'll try.
- Wed Sep 02, 2020 10:15 pm
- Forum: Libraries and Tools
- Topic: LoveAudioTester - for testing love audio and Slab gui lib.
- Replies: 12
- Views: 10546
Re: LoveAudioTester - for testing love audio and Slab gui lib.
Ups. I didn't got a notification...
Now testing...
How can i move sources or the listener?
Now testing...
How can i move sources or the listener?
- Sun Aug 16, 2020 5:17 pm
- Forum: Libraries and Tools
- Topic: LoveAudioTester - for testing love audio and Slab gui lib.
- Replies: 12
- Views: 10546
Re: LoveAudioTester - for testing love audio and Slab gui lib.
Nice!
I come back
.
I come back

- Sun Aug 16, 2020 5:36 am
- Forum: Libraries and Tools
- Topic: LoveAudioTester - for testing love audio and Slab gui lib.
- Replies: 12
- Views: 10546
Re: LoveAudioTester - for testing love audio and Slab gui lib.
Nice!
Some kind of visual representation of distances and position or radius in connection to an configurable grid could be nice. So people can see and not only hear the source parameters.
Some kind of visual representation of distances and position or radius in connection to an configurable grid could be nice. So people can see and not only hear the source parameters.
- Fri Aug 14, 2020 1:38 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 32
- Views: 28351
Re: Hot Particles - particle editor
Very nice particle editor. Also great that you maintain your software! I really like the fact that you can layer several effects at once. It was a pain in the development of my game not to have this feature. One feature i miss...to simply click onto a "Damping" or "Direction" to reset the values to ...
- Wed Apr 15, 2020 9:20 pm
- Forum: Games and Creations
- Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
- Replies: 44
- Views: 52530
Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
If you wanna try AoS ... you can now get a DEMO from 1. https://twobitskid.itch.io/aeon-of-sands-the-trail or 2. https://store.steampowered.com/app/907820/Aeon_of_Sands__The_Trail/ https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33506852/49c8a9e86b16d03cba0a69635f0f50cf42660156.pn...
- Fri Apr 03, 2020 7:53 am
- Forum: Libraries and Tools
- Topic: love-DPBR - Deferred Physically Based Rendering library
- Replies: 9
- Views: 8583
Re: love-DPBR - Deferred Physically Based Rendering library
Looks totally stunning!
- Sun Dec 29, 2019 9:10 am
- Forum: Games and Creations
- Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
- Replies: 44
- Views: 52530
Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
During the Steam Winter Sale, Aeon of Sands, a game that inhabited the 2010's at length, is being ushered out for good with the terminal discount of 75% off, to welcome a new decade! https://store.steampowered.com/app/907820/Aeon_of_Sands__The_Trail/ I look forward to see in what new or retrofitted ...
- Tue Sep 24, 2019 12:29 pm
- Forum: Support and Development
- Topic: Updated Requirements for New macOS Applications on Steam
- Replies: 5
- Views: 2402
Re: Updated Requirements for New macOS Applications on Steam
That said, notarization is meant to be a final step before distribution, not something you'd do midway through development. That's also what I understood. But the most problem is, to have a working updated XCode Studio and an Apple Developer Account to submit the Game to Apple for notarization. Thi...