Search found 769 matches

by SiENcE
Wed Dec 12, 2018 12:14 am
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 17
Views: 2964

Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

D0NM wrote:
Tue Dec 11, 2018 4:06 pm
I'm just from the game's Steam page.
Everything looks awesome!
Thanks D0NM, glad you like it!
by SiENcE
Mon Dec 10, 2018 12:18 am
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 17
Views: 2964

Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

Hey Manello.

Thanks!

Only 2 people (+musician). I can only say the period. 6 years and 200 days.

here over we gave an indepth interview: http://www.indieretronews.com/2018/07/a ... ngeon.html

thx
by SiENcE
Wed Nov 14, 2018 8:00 pm
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 17
Views: 2964

Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

We got covered by RPS. I’ve never seen a game do any of this so eloquently, and so specifically, while maintaining a sense of humour about it. It’s not often that the opening spiel of a game can inspire an entire feature, but Aeon of Sands’ completely took me by surprise. https://www.rockpapershotgu...
by SiENcE
Mon Nov 12, 2018 4:40 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
Replies: 10
Views: 3308

Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter

Just wow!

This is a great thing for löve going mobile :) ! Thanks Marty!

I've to dig deeper when my game is out.
by SiENcE
Fri Oct 26, 2018 7:43 pm
Forum: Support and Development
Topic: Seg fault on quit on macOS Mojave
Replies: 10
Views: 2439

Re: Seg fault on quit on macOS Mojave

No. The project I used it for died, there was no interest in it from the community, and with LÖVE 11.0 the Nuklear UI library broke and still hasn't been fully fixed to this day. I might get back to it (or rather, rewrite it, because Nuklear sucks) one day, but chances are it's dead for good. Hm it...
by SiENcE
Fri Oct 26, 2018 1:12 pm
Forum: Support and Development
Topic: Seg fault on quit on macOS Mojave
Replies: 10
Views: 2439

Re: Seg fault on quit on macOS Mojave

grump wrote:
Fri Oct 26, 2018 10:07 am
When you call os.exit, love can't properly free allocated resources. This is normally not a problem, because the OS will clean up after the process.
Thx I'll try.

Btw. did you finished the layered effects of your particle editor?
by SiENcE
Fri Oct 26, 2018 9:54 am
Forum: Support and Development
Topic: Seg fault on quit on macOS Mojave
Replies: 10
Views: 2439

Re: Seg fault on quit on macOS Mojave

[ quote=grump post_id=223773 time=1540544344 user_id=139355] Maybe os.exit of lua or by use of ffi ? os.exit calls the normal C exit() function. It definitely works to quit LÖVE. Have you tried to call it? [/quote] Yes os.exit(0) or os.exit(1)? There is also this ffi option. I hope it works on osx. ...