Search found 755 matches

by SiENcE
Thu Oct 18, 2018 2:10 pm
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 2
Views: 30

Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

Hey LÖVEers. I was quite silent the last 2 years. We where in crunch to finalize our 6+ years project. Wohh. It was a very, very, very long development time. We started around 2012, but now we have finished it. Release is this December. I learned very much about löve, productivity and long developm...
by SiENcE
Wed Oct 17, 2018 9:09 am
Forum: Libraries and Tools
Topic: love-steam - Steamworks integration for LÖVE
Replies: 8
Views: 1165

Re: love-steam - Steamworks integration for LÖVE

Btw. there is also a project called lua-steam and they provide already precompiled binaries: https://github.com/uspgamedev/luasteam
by SiENcE
Mon Apr 09, 2018 8:48 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 20251

Re: LÖVE 11.0 released!

zorg wrote:
Mon Apr 09, 2018 3:58 pm
Paused at the very beginning == Stopped then, basically
Sure, but how do i know if a source was stopped or paused? Or do I have to remember that now? Before i had only to ask the source.
by SiENcE
Mon Apr 09, 2018 1:50 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 20251

Re: LÖVE 11.0 released!

slime wrote:
Sun Apr 08, 2018 7:12 pm
Source:play resumes a Source from its current playback time. There's no need for isPaused versus isStopped anymore.
Ok, this info was missing. Would be good to add this to the wiki.

But how do i know if the source was stopped or paused? Do i have to ask Source:tell ?
by SiENcE
Sun Apr 08, 2018 7:00 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 20251

Re: LÖVE 11.0 released!

I don't understand all the changed of the audio api. It's very hard to get compatibility back. For example, TESound uses different states for audio channels. * Stopped * Paused * Play Now Paused and Resume are gone. Stop rewinds ... How can i now "pause" an source and resume? I can only use stop, bu...
by SiENcE
Fri Apr 06, 2018 8:57 am
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 4544

Re: 11.0 bugs

Solved by installing the newest driver. Nothing was mentioned in the changelog, but, it works :). So either a new driver [Version: 3.3.0 - Build 10.18.14.4139] or LOVE_GRAPHICS_USE_GL2=1 setting works. Btw. 'glsl3:' true is now true, pointsize is increased as well as texturesize . What does LOVE_GRA...
by SiENcE
Fri Apr 06, 2018 7:40 am
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 4544

Re: 11.0 bugs

do you have the latest available version? Released: 2018-04-01 You can also try setting the environment variable LOVE_GRAPHICS_USE_GL2=1 before running love from a command line and see if it works in that case, to help narrow down the problem. (You can verify whether the environment variable was su...
by SiENcE
Thu Apr 05, 2018 10:08 pm
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 4544

Re: 11.0 bugs

slime wrote:
Thu Apr 05, 2018 9:52 pm
It is still possible that the problem is in love's code, but it crashed inside a driver dll and I can't reproduce it on my computer.
I try to analyse it tomorrow and post the graphic states and driver version. If this does not help i try to debug it.
by SiENcE
Thu Apr 05, 2018 6:49 pm
Forum: Support and Development
Topic: External files
Replies: 8
Views: 671

Re: External files

by SiENcE
Thu Apr 05, 2018 6:42 pm
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 4544

Re: 11.0 bugs

From the screenshot it looks like the crash is inside your graphics driver - do you have the latest available version? It's a laptop with intel chipset. I post settings tomorrow. But the curious thing is, love 0.92 and love 10.2 work correct. Only love 11.0 crashes. vYou can also try setting the en...