Search found 729 matches

by SiENcE
Fri Dec 22, 2017 11:58 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1606
Views: 285570

Re: What's everyone working on? (tigsource inspired)

Dealing with christmas trees :-).

Aeon Of Sands...an big RPG (25h +) is comming along 2018! http://www.aeonofsands.com/
AeonOfSands.gif
AeonOfSands.gif (1.88 MiB) Viewed 1267 times
by SiENcE
Tue Dec 19, 2017 2:30 pm
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1265

Re: emitor - Particle system editor

Sure, very much so. First the export sourcecode is exactly what i needed, as it was also integrated in APE. For APE i planed, but never finished the arrangement of multiple particle effects into one. I wanted to put layers ontop to create combined effects. Putting this ontop is only for visuals. I ...
by SiENcE
Tue Dec 19, 2017 1:30 pm
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1265

Re: emitor - Particle system editor

Loading and saving works now. Thank.

Very nice slick editor.

Are you open for enhancements?
by SiENcE
Tue Dec 19, 2017 12:31 pm
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1265

Re: emitor - Particle system editor

Ok only short, i tested it on Win7 64bit but with love-0.10.2 x86 and x64. Both result in the same problem.

If you can add some print outs/logs i can test it here and tell you when it breaks. Not urgent.
by SiENcE
Tue Dec 19, 2017 10:46 am
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1265

Re: emitor - Particle system editor

1. How is that bad naming? it's just coincidentally the same as some arcane MS stuff I've never even seen before. I don't give a shit. No, no arcance MS stuff sorry. Here https://en.wikipedia.org/wiki/PKCS_12 ... it's common pki stuff :). OS: Windows 7 Shaders: true Canvases: true Canvas Support: t...
by SiENcE
Tue Dec 19, 2017 9:02 am
Forum: General
Topic: Mixins, Composition, and Inheritance Guidelines
Replies: 8
Views: 745

Re: Mixins, Composition, and Inheritance Guidelines

@Tjakka5: But this are the coding basics.

* data abstraction
* seperation between Command (Logic/Processing) & Data Holder classes

Funny, like the game industry find new names for common coding principles.
by SiENcE
Tue Dec 19, 2017 8:50 am
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1265

Re: emitor - Particle system editor

The problem is, i can't tell you more. Everytime i try to load an pfx ( bad fileextension naming btw. ) or an texture file (i assume all load operations fail) the editor gots stuck and crashes. Is there a logging integrated i can share you? Legal reasons. It's based on a closed source framework I wr...
by SiENcE
Mon Dec 18, 2017 2:47 pm
Forum: Libraries and Tools
Topic: emitor - Particle system editor
Replies: 16
Views: 1265

Re: emitor - Particle system editor

Looks nice, you loading texture or pfx always results in a crash.

I really want to use it as it's better to handle than https://github.com/mkdxdx/APE

The editor code is obfuscated, why fixing is not possible :-/.
by SiENcE
Wed Nov 08, 2017 9:00 pm
Forum: Support and Development
Topic: Atom debugging?
Replies: 1
Views: 222

Re: Atom debugging?

I use Atom and also search a solution. Sadly there is no one.

For debugging the most stable solution for me is VisualStudio and BabeLua.
by SiENcE
Tue Nov 07, 2017 4:07 pm
Forum: Libraries and Tools
Topic: TextureUnpacker V2.0
Replies: 3
Views: 1146

Re: TextureUnpacker V2.0

Ah ok I understand :).