Search found 46 matches

by RunningGamesStudios
Mon Dec 21, 2015 2:03 am
Forum: Support and Development
Topic: Love 2d 9.0 not working
Replies: 1
Views: 1236

Love 2d 9.0 not working

Hi, Im on windows 7 64 bit, and ive installed love2D 9.0 both 64 and 32 bit versions, on both versions, double clicking the love.exe executable does nothing. I do not see the no game screen nothing pops up. im unable to run games aswell. However, version 8.0 32 bit works just fine. Any ideas?
by RunningGamesStudios
Mon Dec 23, 2013 12:38 am
Forum: Games and Creations
Topic: First playable demo - need testers :)
Replies: 9
Views: 3606

Re: First playable demo - need testers :)

Played the demo. Felt good!. A cool upgrade would be a missle vector that lets you see where you should fire. ex theres a missle coming at you and it tells you how much lead to put in.
by RunningGamesStudios
Sun Dec 22, 2013 10:42 pm
Forum: Games and Creations
Topic: 9891 on itch.io
Replies: 32
Views: 14997

Re: 77% off 9891 on itch.io

jjmafiae wrote:more directions is already in progress and collision is easy as pie to add. Thanks for the feedback, also dont watch the videos about 9891 they are all outdated.
Good to hear. What more do you plan on adding to this?
by RunningGamesStudios
Sun Dec 22, 2013 10:33 pm
Forum: Games and Creations
Topic: 9891 on itch.io
Replies: 32
Views: 14997

Re: 77% off 9891 on itch.io

I think you should atleast make it so you can fire in the direction the mouse is pointing before you sell this. Add better artwork and make it so you can't just walk through buildings. I wouldn't pay 50 cents for this.
by RunningGamesStudios
Fri Jul 26, 2013 6:02 pm
Forum: Games and Creations
Topic: Need opinion on code so far (space game)
Replies: 3
Views: 2928

Re: Need opinion on code so far (space game)

Your code looks very well organized. I had no trouble reading and understanding it. Here are some minor suggestions: The function fireProjectile does not use dt so you don't need to pass it The projectiles' velocity is stored in dx and dy. I would rather call them vx and vy (for velocity). In my un...
by RunningGamesStudios
Thu Jul 25, 2013 11:57 am
Forum: Games and Creations
Topic: Need opinion on code so far (space game)
Replies: 3
Views: 2928

Need opinion on code so far (space game)

Ive been making a space combat type game in love for a while now. I would like some opinions on my code
by RunningGamesStudios
Thu Jul 25, 2013 2:25 am
Forum: Games and Creations
Topic: The Nuclear USSR [Version 7]
Replies: 75
Views: 20093

Re: The Nuclear USSR [Version 7]

You should probably rewrite the whole thing.

If you do, try to make flowcharts before hand and see if you can make the code faster and easier to add stuff later.
by RunningGamesStudios
Tue Jul 23, 2013 2:55 pm
Forum: Games and Creations
Topic: The Nuclear USSR [Version 7]
Replies: 75
Views: 20093

Re: The Nuclear USSR [Version 7]

it would take long time to change the whole bullet and weapon system, i might look at this later on this is what people expect in a top down shooter it work on this first if it was my game. thats not true, our map generation system needs loading time but i might cut it down a bit Why are you genera...
by RunningGamesStudios
Sun Jul 21, 2013 4:14 pm
Forum: General
Topic: Any commercial games made with Love?
Replies: 16
Views: 13874

Re: Any commercial games made with Love?

Would something like, let's say CounterStirke2D be too much for LOVE? I'm guessing not. Don't worry I'm not gonna make a CS2D clone in love, I'm just wondering. That's not a bad idea actually. But one big flaw or let's say uncharted area, of LOVE is Obfuscation. Which is generally required if you d...
by RunningGamesStudios
Sat Jul 20, 2013 2:47 am
Forum: General
Topic: Any commercial games made with Love?
Replies: 16
Views: 13874

Re: Any commercial games made with Love?

Would something like, lets say Counterstirke2D be too much for love? im guessing not

Dont worry im not gonna make a cs2d clone in love im just wondering.