Search found 22 matches

by batatinha
Tue Jul 02, 2013 10:24 am
Forum: General
Topic: File Access gone wrong
Replies: 11
Views: 7327

Re: File Access gone wrong

It's impossible to use IO instead of love.filesystem?
by batatinha
Mon Jul 01, 2013 5:58 pm
Forum: A Whiff of Steam
Topic: [Member request]Desert Island
Replies: 3
Views: 43038

Re: [Member request]Desert Island

I will see the sources to see if i can edit it, i loved your ideia, just didn't liked the graphic style proposed, but i'm not an graphic artist... =|
But a logo is easy to do, see my fast edit and say if you like... :monocle:
by batatinha
Mon Jul 01, 2013 1:30 pm
Forum: A Whiff of Steam
Topic: [Member request]Desert Island
Replies: 3
Views: 43038

Re: [Member request]Desert Island

This 8-bits vibe is horrible...(maybe isn't even 8-bits vibe.... err... atari vibe?)
by batatinha
Fri Jun 28, 2013 6:51 am
Forum: Support and Development
Topic: how to update draw when move without creating new quads?
Replies: 6
Views: 4020

Re: how to update draw when move without creating new quads?

I noticed an error in your code (unrelated to your original question): If you want the config-file to work you need to name it conf.lua. You don't need to require it then. Also you don't need a copy of the mirrored images. You can flip an image by using -1 as the y-scale: love.graphics.draw(image,x...
by batatinha
Thu Jun 27, 2013 6:45 pm
Forum: General
Topic: Testing the new things in 0.9.0
Replies: 40
Views: 13616

Re: Testing the new things in 0.9.0

To be honest i didn't liked the removal of setColorMode and Quads, i guess the new way is kinda less dynamic... But IDK, i'm new to this engine, i'm probably wrong... But the fix'd issues list is great!
by batatinha
Thu Jun 27, 2013 12:29 pm
Forum: Support and Development
Topic: how to update draw when move without creating new quads?
Replies: 6
Views: 4020

Re: how to update draw when move without creating new quads?

Sure, i didn't uploaded it again because i only changed the main.lua and the others files are in the first post.
by batatinha
Thu Jun 27, 2013 7:54 am
Forum: Support and Development
Topic: how to update draw when move without creating new quads?
Replies: 6
Views: 4020

Re: how to update draw when move without creating new quads?

What do you mean by infinite? Is it one set of tiles that repeats over and over? Do you mean a large (but finite) map? In the first case you need 4 copies of the spritebatch and the spritebatch itself does not change, only the drawing position. In the second case, I suggest putting the whole map in...
by batatinha
Wed Jun 26, 2013 6:24 pm
Forum: Support and Development
Topic: how to update draw when move without creating new quads?
Replies: 6
Views: 4020

how to update draw when move without creating new quads?

I need to keep repeating the my background and the ground, and i want it to be infinite, how can i do that? I thought about 2 ways: 1°: creating new images everytime that the player moves, but this should be terrible to performance. 2°: creating quads instead, but that should be terrible to performa...
by batatinha
Wed Jun 26, 2013 4:41 am
Forum: Support and Development
Topic: Pixel Effect
Replies: 15
Views: 6553

Re: Pixel Effect

How can i know if the shade code is 1.0, 2.0 or 3.0?
Love recognize if the shader is above the requested version?
by batatinha
Wed Jun 26, 2013 4:40 am
Forum: Support and Development
Topic: feedback on game idea
Replies: 7
Views: 4517

Re: feedback on game idea

If the problem is the art, i guess that some ps1 games are already abandonware, so you can decompile it...