Search found 65 matches

by MPQC
Thu Jan 30, 2014 5:53 pm
Forum: Support and Development
Topic: Reading binary files with notepad?
Replies: 3
Views: 1092

Re: Reading binary files with notepad?

I don't think any other program really does this, and I can't really find a good answer for it. There's really no way to secure something in such a way that the program can figure out the credentials (which it needs in order to log in) while at the same not allowing a user who has access to that ve...
by MPQC
Fri Jan 03, 2014 5:41 pm
Forum: Support and Development
Topic: Server
Replies: 6
Views: 1532

Re: Server

slime wrote:
MPQC wrote:If you need reliable then using UDP is not what you're looking for (ie use TCP).
ENet is designed to be able to do (optional) reliable UDP, and ends up having far less overhead than TCP - which makes it ideal for real-time games: http://enet.bespin.org/Features.html
Neat.
by MPQC
Fri Jan 03, 2014 3:25 pm
Forum: Support and Development
Topic: Server
Replies: 6
Views: 1532

Re: Server

As in the thread Plu linked to, you should use the built-in Enet library that ships with version 0.9.0. It has a lot of functions specific to gameplay where UDP doesn't. Also, what's more important, Enet has a "reliable" mode if I remember correctly - marking packets as reliable will make sure they...
by MPQC
Mon Dec 09, 2013 8:51 pm
Forum: Libraries and Tools
Topic: LOVEDownloader - A download library
Replies: 8
Views: 2533

Re: LOVEDownloader - A download library

Makes sense. Could be quite useful as an auto updater.
by MPQC
Mon Dec 09, 2013 6:59 pm
Forum: Libraries and Tools
Topic: LOVEDownloader - A download library
Replies: 8
Views: 2533

Re: LOVEDownloader - A download library

Can't check the source now, but curious. Does it download the file to the love save path, or its current directory?
by MPQC
Fri Dec 06, 2013 5:33 pm
Forum: Support and Development
Topic: how do the snake tail segments work?
Replies: 5
Views: 1465

Re: how do the snake tail segments work?

I always thought the easiest way would be as follows (no real code). This isn't using your code as well, as I haven't looked at it. Table contains a grid (2d array? Whatever you want) Have a variable which contains how long the tail is, as an integer Whenever the snake moves to a new point (ie up on...
by MPQC
Fri Dec 06, 2013 3:02 pm
Forum: General
Topic: Any estimate for 0.9.0?
Replies: 25
Views: 5535

Re: Any estimate for 0.9.0?

Yup. Everything I've used so far is just regular draw, which translated perfectly. No animations yet :awesome:
by MPQC
Thu Dec 05, 2013 10:36 pm
Forum: Support and Development
Topic: [solved'How do I go about make table collision
Replies: 5
Views: 1340

Re: How do I go about make table collision

From the info you've given us...

If (table[x+1] == 1) then
player has hit a 1
end
by MPQC
Wed Dec 04, 2013 7:11 pm
Forum: Support and Development
Topic: [solved]I cannot figure out any sort of physics at all.
Replies: 17
Views: 4369

Re: I cannot figure out any sort of physics at all.

Love physics is most likely complete overkill for what you're trying to do.