Search found 50 matches

by Nuthen224
Thu May 17, 2018 10:37 pm
Forum: Libraries and Tools
Topic: Peachy - Aseprite animations
Replies: 8
Views: 4244

Re: Peachy - Aseprite animations

This is really cool. I notice the examples include the .aseprite files, and that the JSON files reference the .aseprite files too, but is it necessary to include them? Or is it possible for it to work with only the JSON and PNG spritesheet, without giving away the aseprite source file?
by Nuthen224
Tue May 01, 2018 12:37 am
Forum: Games and Creations
Topic: Ludum Dare 41 Entries
Replies: 8
Views: 2126

Re: Ludum Dare 41 Entries

Here's the game we made, Trebuchet Town!
It's a cross between a city builder and a flinging game, where you have to use a trebuchet to fling buildings into place.

https://ldjam.com/events/ludum-dare/41/trebuchet-town
12fde.png
12fde.png (28.73 KiB) Viewed 1845 times
by Nuthen224
Fri Apr 20, 2018 10:24 pm
Forum: General
Topic: Ludum Dare 41: Combine 2 Incompatible Genres
Replies: 3
Views: 887

Re: Ludum Dare 41

I'm really looking forward to it!

This will be my 3rd Ludum Dare. My last two were LD36 and LD39.
In LD39 we managed to rank 20th in theme and 25th in graphics. :awesome:

But, I'm planning to make this my best Ludum Dare game yet!
by Nuthen224
Wed Nov 22, 2017 2:29 am
Forum: Libraries and Tools
Topic: Shaderview - A tool for writing GLSL shaders
Replies: 1
Views: 1511

Re: Shaderview - A tool for writing GLSL shaders

I've used shaderview extensively before, and I really recommend it to anyone who wants to test out shaders, play with existing ones, or create new ones. I like to use it if I want to create a new shader to add to a game I'm working on before adding it to the project. The auto reloading and error cat...
by Nuthen224
Mon Sep 04, 2017 12:33 am
Forum: Support and Development
Topic: Problem making a horizontal gaussian blur
Replies: 4
Views: 1638

Re: Problem making a horizontal gaussian blur

It appears that you're drawing a canvas to itself. No bueno. I suggest adding another canvas.
by Nuthen224
Mon Aug 14, 2017 7:26 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 61024

Re: [library] bump.lua v3.1.4 - Collision Detection

No problem. If you have any other questions, feel free to ask! :)
by Nuthen224
Mon Aug 14, 2017 6:35 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 61024

Re: [library] bump.lua v3.1.4 - Collision Detection

Ok, I spotted the issue. In the player collision code, you can fix the issue by changing the code from this: if coll.touch.y > goalY then -- We touched below (remember that higher locations have lower y values) our intended target. self.hasReachedMax = true -- this scenario does not occur in this de...
by Nuthen224
Sun Aug 13, 2017 3:59 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 61024

Re: [library] bump.lua v3.1.4 - Collision Detection

@g0r1ll4 Bounce is very important! I recommend looking at the image found here. https://raw.githubusercontent.com/kikito/bump.lua/master/img/bounce.png Bounce will calculate collisions after the bounce occurs too, in the angle that it bounces. With slide it would calculate collisions along the direc...
by Nuthen224
Sat Aug 12, 2017 1:28 am
Forum: General
Topic: Ludum Dare 39
Replies: 28
Views: 7626

Re: Ludum Dare 39

Thanks! :)
by Nuthen224
Sat Aug 12, 2017 1:25 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 61024

Re: [library] bump.lua v3.1.4 - Collision Detection

Hi fairenough. I have used bump for a few projects. I looked over your code snippets and no issues stood out to me. Could you post a .love so I could take a closer look at the issue?