Search found 118 matches

by bartoleo
Tue Nov 05, 2013 1:14 pm
Forum: General
Topic: LOVE users map
Replies: 182
Views: 117842

Re: LOVE users map

Savigliano CN , Italia
by bartoleo
Wed Nov 07, 2012 2:06 pm
Forum: Libraries and Tools
Topic: BTEditor : Graphical Behaviour Tree Editor
Replies: 5
Views: 13800

Re: BTEditor : Graphical Behaviour Tree Editor

07 november2012 : v.01.03 : adding simulator and fixing some errors ... BTLua Engine ... working (not yet complete... but working)
by bartoleo
Tue Nov 06, 2012 2:23 pm
Forum: General
Topic: Kickstarter project to develop tools for 2d games
Replies: 10
Views: 9098

Kickstarter project to develop tools for 2d games

Kickstarter project to develop tools for 2d games
with exporters in lua
http://www.kickstarter.com/projects/skn ... ade-easier
by bartoleo
Wed Oct 31, 2012 3:05 pm
Forum: Libraries and Tools
Topic: Whisper
Replies: 41
Views: 16006

Re: Whisper

very cool!
by bartoleo
Mon Oct 29, 2012 11:06 am
Forum: Libraries and Tools
Topic: BTEditor : Graphical Behaviour Tree Editor
Replies: 5
Views: 13800

Re: BTEditor : Graphical Behaviour Tree Editor

updated proj to v 01.00
ivan wrote:Also, have you considered adding 'parallel' nodes in addition to sequences/selectors?
about parallel nodes... I have problems undestanding it without adding multi-thread... +
sorry
by bartoleo
Fri Oct 26, 2012 8:48 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 185216

Re: Love2D WebPlayer (WebGL)

I found this... it's a game competition made by GitHub https://github.com/blog/1303-github-game-off GitHub Game Off The Challenge You have the entire month of November to create a web-based game loosely built around one or more of the following themes: forking (or forks) branching (or branches) clon...
by bartoleo
Fri Oct 26, 2012 7:35 am
Forum: Libraries and Tools
Topic: BTEditor : Graphical Behaviour Tree Editor
Replies: 5
Views: 13800

Re: BTEditor : Graphical Behaviour Tree Editor

ivan wrote:It seems to me a bit excessive though to have a full blown editor considering that the output files are so simple to edit (since they are plain Lua files).
you're right...
but it was also an exercise and a way to learn LoveFrames...
by bartoleo
Thu Oct 25, 2012 11:57 am
Forum: Libraries and Tools
Topic: BTEditor : Graphical Behaviour Tree Editor
Replies: 5
Views: 13800

BTEditor : Graphical Behaviour Tree Editor

Hi, i'm learning lot about Behaviour Trees so I wrote a editor to draw them graphically The editor source with instructions is on github: http://github.com/bartoleo/BTEditor The love file is here: http://github.com/downloads/bartoleo/BTEditor/BTEditor.love V 01.03 updated : 07 november 2012 BTEditor...
by bartoleo
Wed Oct 24, 2012 10:13 am
Forum: Support and Development
Topic: A few snippets
Replies: 11
Views: 4487

Re: A few snippets

qaisjp wrote:... a wiki page!

math.sin is rather interesting :D
in Italian sin is "seno"... "seno" in english translates as boobs

so math.boobs ... very interesting!!
by bartoleo
Wed Oct 24, 2012 10:01 am
Forum: Support and Development
Topic: Drawing things efficiently - LÖVE internals question
Replies: 8
Views: 4535

Re: Drawing things efficiently - LÖVE internals question

I think it could be a "boost"... this 'buffer' of draws... or a concept of 'scene' which is missing in LÖVE