Search found 395 matches

by Kingdaro
Tue Dec 13, 2016 6:12 pm
Forum: Games and Creations
Topic: Project Mobility - an action/platformer with plenty of gore - New stuff!
Replies: 10
Views: 6861

Re: Project Mobility

This looks fantastic.
by Kingdaro
Thu Aug 11, 2016 2:25 am
Forum: Libraries and Tools
Topic: Polywell: a text editor component
Replies: 41
Views: 26957

Re: Polywell: a text editor component

I'd add some screenshots if I were you. Sounds neat, but we'd be able to get a better idea of what it actually is if we could see what it looked like. An animated gif would be pretty nice. :)
by Kingdaro
Thu Jul 21, 2016 12:05 am
Forum: Libraries and Tools
Topic: soft - don't set variables, lerp them
Replies: 4
Views: 2899

Re: soft - don't set variables, lerp them

Nice, beat me to it :P

Personally, I'd change the soft:set boolean param to the string 'reset'. This makes it a lot clearer what the function's doing with the second parameter from the outset, and allows the addition of other parameters if you like.
by Kingdaro
Thu Jun 09, 2016 10:00 pm
Forum: General
Topic: Should I release Luvnit?
Replies: 17
Views: 5442

Re: Should I release Luvnit?

That last example Karai gave there really captures the essence of what an API should be. And honestly, it captures the essence of programming in general. Adding needless function wrappers to do the same thing as a variable assignment is stupid, but adding a function that makes doing a certain thing ...
by Kingdaro
Wed Jun 08, 2016 9:30 am
Forum: Games and Creations
Topic: [Semi-discontinued] osu!max
Replies: 15
Views: 6176

Re: [WIP] osu!max

Uh... pretty much anything you use will have audio latency. It's the reason why most rhythm games include a setting to let the user configure a global offset to counteract that.
by Kingdaro
Sun May 29, 2016 6:49 am
Forum: General
Topic: The new Games & Creations forums
Replies: 13
Views: 4581

Re: The new Games & Creations forums

Sick. \o/ Glad to see this!
by Kingdaro
Sat May 21, 2016 2:15 am
Forum: Support and Development
Topic: Rhythm game help
Replies: 3
Views: 2480

Re: Rhythm game help

First off, a few things: You can "compile" all of your game scripts by selecting them all, then adding them to a zip file and changing the extension to .love. This'll make your game easier to view and test for us. This is what you're going to want to do, essentially:
by Kingdaro
Wed May 11, 2016 7:46 pm
Forum: General
Topic: Security improvement
Replies: 10
Views: 4237

Re: Security improvement

Remember that one can run "os.execute('')" so LOVE having security concerns isn't really news, nor is it an issue unique to just LOVE. Any engine or framework with a similar command could do the same. That's pretty much why SELÖVE exists, though it doesn't look l...
by Kingdaro
Tue May 10, 2016 1:18 am
Forum: General
Topic: Library sub-forum?
Replies: 36
Views: 9900

Re: Library sub-forum?

I think it's important that we separate what is being created with LÖVE and what's created for LÖVE. The project page should be about what you make with LÖVE. When someone is new on the forum and wants to know what people make, you don't want to have them filter through all the not-games posts. Def...
by Kingdaro
Mon May 02, 2016 11:51 pm
Forum: Support and Development
Topic: Non-rectangular buttons
Replies: 9
Views: 4386

Re: Non-rectangular buttons

This all being said... whenever I see hotspots/buttons/ui interaction implemented this way in a game or program it tears me up. I feel like, as a user, I shouldn't have to aim directly onto the button I want to click, I should just have to be close. Think about it like this: Imagine if in order to ...