Search found 17 matches

by ManInBlackSweater
Sun Mar 01, 2015 1:31 pm
Forum: Libraries and Tools
Topic: Lua GameJolt API [Highscore tables / achievements]
Replies: 17
Views: 11991

Re: Lua GameJolt API [Highscore tables / achievements]

Whoa, GameJolt.lua is growing up pretty fast! :awesome: Take a look at what we've got in a month: - Set up a wiki so you can start using GJ in your game real quick. - Added basic Quick Play support (tested with LÖVE) - Made things more "require friendly", so you can just use require "...
by ManInBlackSweater
Sat Feb 07, 2015 11:27 am
Forum: Libraries and Tools
Topic: Lua GameJolt API [Highscore tables / achievements]
Replies: 17
Views: 11991

Re: Lua GameJolt API [Highscore tables / achievements]

I'm not too familiar with GameJolt. Do the games usually ask for the username and usertoken of a player for achievements, or are those somehow detected while downloading or something? GameJolt automatically passes username and token into Java, Silverlight, Flash and Unity apps. Also there's a Quick...
by ManInBlackSweater
Fri Feb 06, 2015 12:15 pm
Forum: Libraries and Tools
Topic: Lua GameJolt API [Highscore tables / achievements]
Replies: 17
Views: 11991

Re: Lua GameJolt API [Highscore tables / achievements]

Added bit-sized wiki to help guys get started. :nyu:
by ManInBlackSweater
Thu Feb 05, 2015 9:16 pm
Forum: Libraries and Tools
Topic: Lua GameJolt API [Highscore tables / achievements]
Replies: 17
Views: 11991

Lua GameJolt API [Highscore tables / achievements]

Oh hey there.
I've been playing with this for a couple of hours and I guess it's ready-ready to be released.

Lua GameJolt API Github

Have fun. :awesome:
Cheers, Max.
by ManInBlackSweater
Thu Mar 27, 2014 8:34 pm
Forum: Ports
Topic: HÖVE (cross-platform Love2D) is out now!
Replies: 15
Views: 25421

Re: HÖVE (cross-platform Love2D) is out now!

Hello there. Just wanna say that the project isn't dead. Today I got a new rendering backend for HÖVE working, which means that it'll give a superboost for rendering on all platforms. Would it (theoretically and/or practically) be possible to make Windows Phone or "modern" Windows apps wit...
by ManInBlackSweater
Fri Jan 31, 2014 12:35 pm
Forum: Ports
Topic: HÖVE (cross-platform Love2D) is out now!
Replies: 15
Views: 25421

Re: HÖVE (cross-platform Love2D) is out now!

We're starting a forums today! Register, share your thoughts and keep an eye on.
by ManInBlackSweater
Wed Jan 29, 2014 8:00 pm
Forum: Ports
Topic: HÖVE (cross-platform Love2D) is out now!
Replies: 15
Views: 25421

Re: HÖVE (cross-platform Love2D) is out now!

@TangZero, I really appreciate any help! :awesome: You can add issues or make pull requests in the Github :)
I've also added a basic support for love.physics today.
by ManInBlackSweater
Mon Jan 27, 2014 6:53 pm
Forum: Ports
Topic: HÖVE (cross-platform Love2D) is out now!
Replies: 15
Views: 25421

HÖVE (cross-platform Love2D) is out now!

Hello! :awesome: Today I’m proud to present you HÖVE, the project that I’ve been working hard for past weeks. HÖVE makes it totally possible to develop awesome 2D games with use of familiar and comfortable use of LÖVE API. HÖVE is basically a Love2D port to Haxe. It efficiently makes Love2D cross-pl...
by ManInBlackSweater
Sat Nov 16, 2013 4:11 pm
Forum: Libraries and Tools
Topic: Lua Power Tools
Replies: 2
Views: 2707

Re: Lua Power Tools

Murii, Love is awesome for rapid prototyping. For bigger things, I use Haxe. Problems with learning? You should find me on Skype :) (thisisdecoy)
by ManInBlackSweater
Sat Nov 16, 2013 12:03 pm
Forum: Libraries and Tools
Topic: Lua Power Tools
Replies: 2
Views: 2707

Lua Power Tools

Hey, lovers! :awesome: Working on a game prototype in Love2D / Lua, I felt some deficiency of functions, which I usually use while working in Flash / Haxe. So I decided to write similar classes in Lua to speed up the process of development. Maybe something of this will be useful for you, guys? Githu...