Search found 15 matches

by Cluke009
Fri May 16, 2014 4:23 pm
Forum: Libraries and Tools
Topic: Simple Screen Scaler
Replies: 11
Views: 8086

Re: Simple Screen Scaler

I'll try and get this posted to my github account soon. What license do people normally use for love projects? Normally I use GPL for my projects but that seems like it might be to restrictive for game dev stuff. Is zlib prefered around here? Edit: Any thoughts for a properly cheesy name? display.lu...
by Cluke009
Fri May 16, 2014 1:15 pm
Forum: Libraries and Tools
Topic: Simple Screen Scaler
Replies: 11
Views: 8086

Re: Simple Screen Scaler

@Cluke009 Well done i would say (btw. the love file is not updated.) I wrote a blogpost about this some time ago and I also implemented it by myself. http://crankgaming.blogspot.de/2013/01/aeon-of-sands-pyramid-scaling.html An alternative is also TLfres from Theal . You should also add the mouse ha...
by Cluke009
Mon May 12, 2014 7:49 pm
Forum: Support and Development
Topic: Nesting canvases
Replies: 1
Views: 1584

Nesting canvases

Is it possible to nest multiple canvases? I have been playing around with it and it doesnt seem to be the case. I am trying to apply a uniform scaling to multiple canvases and putting them inside a container canvas seemed to make the most sense. I would only need to adjust scaling to the outer most ...
by Cluke009
Mon May 12, 2014 2:31 pm
Forum: Libraries and Tools
Topic: Simple Screen Scaler
Replies: 11
Views: 8086

Re: Simple Screen Scaler

Updated the love file with something that others might find more useful for testing purposes. You can change all the display options through loveframes now. I also found another bug where if your are in fullscreen and go from stretch to scale with fsaa=0 there are artifacts from the stretched image....
by Cluke009
Sat May 10, 2014 6:21 pm
Forum: Libraries and Tools
Topic: Simple Screen Scaler
Replies: 11
Views: 8086

Simple Screen Scaler

I have been wanting an easy way to to handle screen scaling since I started using love but was never able to get any of the libraries I found to work. I finally found the time to actually work on one today and this is the result. It handles integer and non-integer scaling, stretching, and multiple m...
by Cluke009
Fri Jan 24, 2014 8:38 am
Forum: Support and Development
Topic: Love 0.9.0 crashing on load without errors
Replies: 3
Views: 2067

Re: Love 0.9.0 crashing on load without errors

It turns out it was an issue specifically with Zoetrope. I have found the offending code and will be updating the repo soon. Could have sworn this was happening with vanilla love as well... guess I was mistaken. Thanks for the help either way.
by Cluke009
Thu Jan 23, 2014 3:52 am
Forum: Support and Development
Topic: Love 0.9.0 crashing on load without errors
Replies: 3
Views: 2067

Re: Love 0.9.0 crashing on load without errors

Now that I am looking at it more closely this may be an issue with the Zoetrope library. Let me do some more testing to see if I can reproduce it in vanilla love. If I can't I'll post the Zoetrope version and perhaps you can help with that. in case it helps this is the error I'm getting with Zoetrop...
by Cluke009
Wed Jan 22, 2014 5:18 pm
Forum: Support and Development
Topic: Love 0.9.0 crashing on load without errors
Replies: 3
Views: 2067

Love 0.9.0 crashing on load without errors

I have noticed this happening since I upgraded. So far the only thing I have been able to confirm as breaking love is requiring nonexistent files. There may be other simple things but I can't confirm them right now. The old version used to spit out helpful errors messages to the console like "l...
by Cluke009
Mon Jan 20, 2014 10:48 pm
Forum: Support and Development
Topic: fps issues in linux
Replies: 2
Views: 1667

Re: fps issues in linux

slime wrote:Do you have vsync enabled in your game? It is by default, in LÖVE. Having vsync on will limit your framerate to your monitor's refresh rate, which is usually 60 Hz.
Awesome!!! Thanks slime.
by Cluke009
Mon Jan 20, 2014 8:10 pm
Forum: Support and Development
Topic: fps issues in linux
Replies: 2
Views: 1667

fps issues in linux

I am currently running love 0.9.9 under ubuntu 13.10 and noticed a large difference in framerate depending on the drivers I'm using. If I am using the oss nouveau drivers I can get around 120/fps Using the proprietary nvidia drivers I get 60/fps on my gtx 650. In my experience the opposite should be...