Search found 69 matches

by AnRu
Tue May 02, 2017 11:39 am
Forum: Games and Creations
Topic: SquareWorld 0.8
Replies: 17
Views: 6496

Re: SquareWorld 0.8

I would like to see .love file for linux testing, don't have opportunity to run on Windows :)
by AnRu
Sun Aug 21, 2016 8:02 am
Forum: Support and Development
Topic: Any Plans for OpenGL support
Replies: 5
Views: 2197

Re: Any Plans for OpenGL support

DoonutHateMe wrote:Aw.. Men! Thanks for the reply though...

I'm running a game with 0.9.2 LÖVE that requires 0.10.0+ LÖVE!
The reason why i need 0.10.0+ is because the game is not loading the image and many crashes (and they don't give me crash logs)
Take a look into config file and check out version field :)
by AnRu
Fri Aug 19, 2016 7:37 pm
Forum: Support and Development
Topic: Map generation problem
Replies: 5
Views: 1423

Re: Map generation problem

Actually it doesn't appear love.math.noise is affected by any random seed. The noise generated will always look the same no matter what seed you set. (Which is my only problem with it really.) I did my own tests and indeed confirm that I can't get it to look different if I give it a different seed....
by AnRu
Fri Aug 19, 2016 8:53 am
Forum: Support and Development
Topic: Map generation problem
Replies: 5
Views: 1423

Re: Map generation problem

Hi there! This is because third parameter for noise functions is a Z coordinate, not seed :) You need to set seed by 'love.math.setRandomSeed()' function. So, you will recieve something like this: function gen_map() love.math.setRandomSeed(os.time(os.date('*t'))) for x=1,map_width do table.insert(ma...
by AnRu
Thu Aug 18, 2016 6:29 pm
Forum: Games and Creations
Topic: loveChess
Replies: 4
Views: 1903

Re: loveChess

Easy and cool :)
If you add AI this will be much interesting :)
by AnRu
Thu Aug 18, 2016 10:30 am
Forum: Libraries and Tools
Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
Replies: 17
Views: 10173

Re: [Update 3] CloveX - powerfull game editor and engine for LÖVE

Check out new updates at the first post :)
by AnRu
Thu Aug 18, 2016 10:00 am
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 168
Views: 107232

Re: ImGui löve module

Thank you, I just didn't understand how enums are binded before that :) Yep all enums are binded to their simple name without their type: ImGuiWindowFlags_NoTitleBar => "NoTitleBar" ImGuiCol_PlotLines => "PlotLines" ImGuiDockSlot_Tab => "Tab" ... You can find the full list at the end of this file: ...
by AnRu
Thu Aug 18, 2016 5:57 am
Forum: Support and Development
Topic: Best practice for destroying enemies in array
Replies: 10
Views: 3247

Re: Best practice for destroying enemies in array

To remove element from lua table use table.remove function. It takes table and position of the element and return deleted element. But from here , lua autors reccomended to use assigning to nil last element to remove it. The Lua authors recommend using this method for removing from the end of a tabl...
by AnRu
Wed Aug 17, 2016 7:47 pm
Forum: Support and Development
Topic: Using .gif in love2d?
Replies: 3
Views: 1738

Re: Using .gif in love2d?

pgimeno's gifload does gif loading.
by AnRu
Wed Aug 17, 2016 5:14 pm
Forum: Support and Development
Topic: A question on displaying an image multiple times
Replies: 7
Views: 2293

Re: A question on displaying an image multiple times

Also a good point is using spritebatches. They can produce performance with equal images.
Also take a look at AutoBatch